Rod Fergusson of The Coalition, the studio previously known as Black Tusk Studios spoke about the upcoming Gears of War Ultimate Edition at a panel during San Diego’s Comic Con. During the discussion, he explained why the remaster is not a collection like the Halo Master Chief Collection, and why Horde mode wasn’t added to it.
“It’s really hard work. It takes a long time,” he said, as reported by IGN.
“It took us in the end 16 to 18 months to do the first one, and to try and do three games – how many people would we need to have? It just wasn’t logistically or physically or technically possible. For us it was really about what can we do, what can we focus on.”
“It was sort of this on-ramp to the franchise to get ready for Gears of War 4,” Fergusson said.
Gears of War 2 and onwards added a Horde mode, which quickly became one of its most popular way to play the game with 4 other friends, which many developers then added to their own games in their own way. Why wasn’t Horde mode added to the Ultimate Edition then, in its own way?
Gears of War Ultimate Edition hits the Xbox One on August 25th, and includes an extended campaign story, with missions added from the pc version, and a reworked multiplayer, adding features from later games in the series to the original maps.