The Titanfall 2 multiplayer beta is just around the corner and whilst that’s great news for console gamers, the one glaring omission is a PC multiplayer beta.
Just like with the original Titanfall, Titanfall 2 will undergo a beta or “tech test” as Vince Zampella puts it, of its multiplayer to see how the game and servers hold up. He announced that the tests are to take place very soon and hinted the next few weekends as the time these tests will take place on Xbox One and PS4.
I'd say keep the next two weekends free
— Vince Zampella (@VinceZampella) August 15, 2016
Zampella revealed in the Titanfall 2 Blog the reasons behind the decision not to have a beta/tech test on the PC platform saying that it’s too early in the development process to be dealing with the headache of a non standardised platform and that they are not in a position to release anything on the minimum specs yet.
In addition to that, Zampella said they were concerned about PC gamers rummaging around in the files and potentially spoiling some of the single player story. Zampella also acknowledged that PC gamers were bound to be disappointed but that he was confident Respawn would be able to release a great PC experience.
“The multiplayer tech test is around the corner, and nothing really helps us more than when millions of people play together, stress our systems and try out things we never would have thought of and try out new things in ways we wouldn’t otherwise imagine.”
“The main reason we are doing a MP tech test is to satisfy an engineering goal – to stress test our servers and prove that they can scale. Since our server backend is per-platform, it means we only actually need a single platform to test this. More platforms can be a good sanity check, but we don’t need to test them all to make sure we are on a good path for launch.”
“With this challenge in mind we’ve decided to make the multiplayer tech test available on Playstation 4 and Xbox One.”
“So why not PC?”
“Two big issues from a development standpoint: hardware variety & “min spec” optimization. We’re still making a lot of tweaks and changes to the renderer, the game, and effects so we haven’t run the game through the hardware compatibility lab yet to detect and handle a large variety of hardware – video cards, CPUs etc. Quite frankly, we aren’t ready to deal with that yet, we are still making the game better. We also haven’t done enough work to fully support our ‘Min Spec’ on PC yet. So, currently the PC game isn’t as easy to throw out for testing as the console is, because of the additional variables and configurations that we need to support. Also, because the single player story has some wonderful secrets that we really want to preserve for launch, we also have to worry about leaks. Our wonderfully curious PC players have proven in the past that they will dig out anything they can, and there’s a risk that they could spoil some of our single player.”
“We realize this is a big disappointment for our PC fans, but we feel this allows us to concentrate on the real purpose of the tech test and focus on the server stability and scalability. Rest assured we’re confident in our ability to deliver a great PC experience for launch. We appreciate your understanding, and we look forward to seeing everyone on The Frontier this October.”
A live Multiplayer livestream is scheduled to take place today (August 16th) direct from Gamescom 2016 in Cologne, Germany. The Titanfall 2 Factions multiplayer event will split some of the community’s biggest gaming personalities into separate teams and let them compete for bragging rights on the Frontier. The action will be streamed live on twitch.tv/titanfall, starting at 8:00 pm CET/11:00 am PST. Expect more information on the beta/ tech test to be revealed at this event.