Thanks to E3 2015 we’ve seen the focus point of the future of gaming, Virtual Reality (VR). Sending your mind to an alternate reality courtesy of technological wizardry. That’s great, but it won’t REALLY be what we dreamed of 10 years ago until we can send our whole body there. Well, Oculus has been working on a means of using your hands, and it’s a dam sight more impressive than holding an Xbox One controller whilst wearing an expensive headset.
The “Oculus Touch” is a new advancement in VR technology that allows the users to bring the full use of their hands into the equation. To best explain, we’d like to take you back to the last generation of consoles, with the revolutionary Nintendo Wii, which thanks to a clever control scheme allowed players to use their hands in video games like never before. Well it’s kind of the same concept, except that the Oculus Touch is designed to bring as much of the functionality of your hands from everyday life, into the world of Virtual Reality.
Just to put this into perspective, this technology is very real and has been readily available to some of the worlds more privileged product testers. Having spent some of my morning reading through the various reports, I feel that this could well be the product that overthrows some of my various doubts in relation to Virtual Reality. It looks like a controller that’s been cut in half, but that plastic band you see in the main image is actually track your movements and placing them in a game, the thumb stick is your thumb, and the two triggers represent your index and middle finger, the other two fingers aren’t the focus point here. But they’re still represented by the movements of the other three allowing for a full range of movements, gestures and functions to accompany you in the various worlds Virtual Reality gaming has to throw at you.
According to reports, the Oculus Touch really is a huge step in terms of that good ol’ buzzword immersion, in a demo hosted by Oculus founder Palmer Luckey, users reported that bringing your hands into a virtual space plays a big part in how “there” you feel. The key to Virtual Reality is tricking the mind into thinking you’re there, but there’s a big difference in terms of perspective when you’re using your own hands to interact with the world as opposed to a conventional controller. We can imagine it offers an additional step in the process of interacting with features of a game, for example a simple door control: Conventionally, using a controller the player would direct themselves to the control, press a button on the controller and an animation would then interact with the door. Whereas the Oculus Touch would allow the players to physically reach out and interact through the device. Thus completing the action. (It’s probably a lot more complicated than that, but we won’t know until we get our hands on the tech).
At the time of writing, details are still pretty scarce in regards to pricing and a launch date, though sources suggestion it could be early 2016, around the same time as the Oculus Rift headset is due to hit the mainstream market. We’ll be sure to keep an eye out for further details in the meantime.
[Source Information: GamesRadar]