When it comes to gaming, it’s not unknown that the PC tends to outdo the consoles in terms of specs and abilities. With the news that Tom Clancy’s The Division being kept ‘in check’ with consoles on PC, it’s a stupid decision, but in a way, as they describe it, a fair one.
A similar thing happened with Watch Dogs, and even with Batman Arkham Knight, where both games could potentially do much more, but were held back. Definitely the case with the latter, which was pulled from sale due to its horrid launch. To this day, the game still suffers but not as badly as it did on release.
A developer from Ubisoft commented on The Division in a video reported by Videogamer saying “We do have to kind of keep it in check with the consoles, because it would kind of be unfair just to push it so far away from them.”
“But it’s been good having a dedicated PC build for this game. I’m really happy that we’re pushing the PC build as much as we are. There’s a lot more customised options and stuff than the console.”
On the plus side however, this does tell us that the PC version isn’t actually a port of the console version. It will run similarly, but it is its own game, with further potential granted to it.
“One good thing about The Division is we’ve always considered the PC as a separate platform. I’ve worked on projects before that the PC version’s a port from a console so it carries that limitation over, but we’ve always been in the mind that we’ll have a dedicated PC build, so it hasn’t really held it back too much.”
Tom Clancy’s The Division will release on March 8th for PlayStation 4, Xbox One and PC.