On January 24th, the PC Public Test Server for Tom Clancy’s The Division went live. PC players are currently testing out the upcoming 1.6 update and providing their valuable feedback to Massive to ensure a quality update for all when it goes live for the publiic. Here, we have all the details you need to know.
The Last Stand
The Last Stand is the final DLC content for year 1 season pass owners. Here’s some details to sum it up:
- It is a PvP game mode
- Exclusive to season pass owners (but can be purchased separately)
- It takes place in maps based on DZ 01 – DZ 09
- It is a domination/king of the hill style mode
- Gear score will be irrelevant to ensure all players are on a level playing field
In the Last Stand Game Mode, two teams of eight players are fighting each other on an instanced map to control terminals, until one team has transferred enough information to win the match.
- Each side of a Last Stand match is made up of eight players, divided into two teams of four players.
- Each match can last for a maximum of 20 minutes
- There is no rogue mechanic in the Last Stand Game mode, so you will not lose XP or loot and you don´t have to worry about the normal DZ penalties.
- You need to be level 30 to play Last Stand.
- Each map has three tactical locations – A, B and C – that in turn are divided into three encryption points that all need to be controlled in order to start the data transfer.
- Over the course of a game, you will try to control as many of these locations as possible, while neutralising any points held by the enemy team.
- Capturing a terminal will also activate a spawn relay, which will give you more options on how to get back into the fight if you get killed. To give you a better overview you will choose where to spawn from the mega map instead of from the list you get in the regular game.
- At a given point during the match, the rules change, and you can start automatically spawning in close to your team mates, making the later game more aggressive and fast paced.
- Just like in the regular Dark Zone – the regular NPC enemies are still roaming the streets and the usual Landmarks are all there. These NPCs are also guarding the control points.
- Killing NPC enemies will reward your team with SHD tech, a team resource that you can use to unlock tactical boosts and fortifications that were left behind by the JTF and the first wave Division agents.
- In your “home” base – the tactical location you spawn the closest to when the match starts – you can activate automatic turrets to help you defend it, or a large Pulse that will alert you when enemies get too close.
- After set milestones during a match, tactical boost stations come online. Using your SHD tech resource as a currency, these stations will give your team different bonuses, such as faster data upload speed or more points for killing enemies. A station can only be activated by one team at a time.
- These boosts aren’t permanent though, and only last for a set amount of time before they go neutral again.
1.6 Dark Zone Changes
In 1.6 the Dark Zone will be increased by three new DZ Segments that are accessible for all players from DZ 6. These are the details we got about these areas:
DZ North (Dark Zone 7-9)
- Dark Zone extension 7 – 9 is called DZ North
- DZ North is different than the rest of the Dark Zone and a lot darker
- It has more interiors / more rooftops / more underground areas
- It has more combat arena focused areas
- It has more freedom to move around, so you have more tactical approaches to your gameplay
- When you include all the new playable areas the size of the DZ will be basically doubled
- The DZ has still the same player count (24), so the players will be spread out a lot more
- More PVE oriented players have less chances to meet another players
- The leaderboards are part of the Dark Zone but not of Last Stand and will be accessible for everybody
- So far we got no further details about these leaderboards
New DZ Mechanics
- Fast travel between checkpoints will be possible, but you will lose any contaminated gear
Patch notes are currently changing each week as Massive review all of the feedback they’re given.
To see the current patch notes for this week, CLICK HERE.
Notable changes and additions include:
- Legendary difficulty
- New incursion
- New gear set
- New in-game currency
- Cosmetic micro-transactions
- Named weapons getting damage buff
- You can re-calibrate a single gear piece as much as you wish. But it will cost you. And that cost has a cap.
The Last Stand Trailer