Over the years, we have seen many directors trying to turn our favourite video games into big screen movies. Whether that’s Super Mario Bros, Street Fighter, Mortal Kombat, Far Cry, the upcoming Assassin’s Creed and even Angry Birds. Some are mediocre, some are ok and some are just woeful. What about Tetris?
Yep, the one game that you would least expect to a movie based on, is getting a movie. Scratch that. It’s getting a trilogy. Get it? A trilogy. There’s no pun or joke in there, other than the fact that a Tetris trilogy is in the works.
Deadline reports that the first movie in this unexpected series is going to cost $80m and is a co China-US production under Threshold Global Studios. Compared to a Tetris movie, Battleships sounds better. Or dare I say it, Pixels from last year.
The thing is, Tetris doesn’t have an underlying plot. Neither did Battleships, but somehow that made it through Hollywood. The best way to describe Tetris is as follows. For the two people in the world who didn’t play it.
“Tetriminos” are game pieces shaped like tetrominoes, geometric shapes composed of four square blocks each. A random sequence of Tetriminos fall down the rectangular playing field called the “well” or “matrix”. The objective of the game is to manipulate these Tetriminos, by moving each one sideways and rotating it by 90 degree units, with the aim of creating a horizontal line of ten units without gaps. When such a line is created, it disappears, and any block above the deleted line will fall. When a certain number of lines are cleared, the game enters a new level. As the game progresses, each level causes the Tetriminos to fall faster, and the game ends when the stack of Tetriminos reaches the top of the playing field and no new Tetriminos are able to enter. Some games also end after a finite number of levels or lines.”
The first movie has a budget of $80 million, and I am still confused as I type this.