Tag Archives: Deep Down

E3 2015 Predictions: PlayStation

PlayStation E3 Predictions
I took a little break from doing prediction posts, as they were quite long and tiring (like my…. actually nevermind), but with a week until E3 it is time to get going again.

So far I have given predictions for Bethesda, Microsoft, EA and Ubisoft, and Kat has done her predictions for Nintendo (because I don’t know them as well as she does). All are linked there, so if you want to check them out, do. Sony is the next conference on the list taking place on Monday the 15th of June at 6pm PT, with Square Enix and the PC Gaming Show predictions coming over the next few days.

Despite Sony’s PlayStation 4 being the fastest selling console of all time, people haven’t been too impressed with their exclusive lineup thus far. Sony Computer Entertainment Andrew House called 2015 “a year of investment”, and admitted that Sony’s first-party lineup is “a little sparse”. However, the release of Bloodborne definitely did help stave off the starvation, as it was a masterpiece of a game, and no doubt Sony have a few surprises lined up for E3. While 2015 may be a “little sparse”, I do feel that 2016 will be fantastic for PlayStation owners, as they seem to have a lot of titles planned over the course of the year.

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Capcom Discuss Challenges of Developing Deep Down

Deep Down 2 Many people are excited for the PlayStation 4 exclusive RPG Deep Down, but we haven’t heard much since its announcement. Senior Manager of Consumer Games Development Teruki Miyashita spoke with VideoGamer to discuss the development process and why it has been taking so long.

“We’re still facing a ton of challenges. For starters, there’s the whole process of developing games for the newest next-generation consoles. Every solution we came up with seemed to create more problems than it solved, so it has really been one step forward, two steps back the whole way.

On top of all that, we had to tune up the servers for the online management aspects. We had a really hard time trying to develop a game that combined all the elements.”

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