The Story of Rocket League, by Noclip

story of rocket leagueDanny O’Dwyer, formerly of GameSpot has since began his own crowd-funded movie making endeavor. His first project focuses on the history behind Rocket League, and part one was released yesterday. Clocking in at roughly 20 minutes, it discusses the background of Psyonix, where the team came from, and how the concept of Rocket League was born.

Working as a team of modders making mods and modes for Unreal Tournament, the guys at Psyonix eventually created a car mode for the game, but the team then began toying around with the idea of adding in jumps and flips. You can see where this is going. Eventually, a family member of one of the developers suggesting throwing a ball into the mix, and the idea was born. That idea was, *take a deep breath* Supersonic Acrobatic Rocket-Powered Battle-Cars, released for the PlayStation 3 in 2008.

While experimenting with the idea, the studio was also involved in other work for bigger studios, such as the multiplayer mode in Mass Effect 3, Bulletstorm, and Nosgoth. The studio took some time out from Battle Cars, and would eventually return to the idea in the form of Rocket League, which we will get to today in part two of The Story of Rocket League.

Part 2

The launch of Rocket League, and what changes needed to be made when revisiting the idea set by Supersonic Acrobatic Rocket-Powered Battle-Cars. Part 2 also explores the risks involved when Psyonix decided to release Rocket League as a PlayStation Plus title, potentially preventing anymore sales of the game after it took off so successfully. Then there was the server issues. So much fascinating info to learn in these two videos.

If you want to support Danny O’Dwyer and his future work with Noclip, you can do so on Patreon here.

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