DICE Senior Producer Sigurlina Ingvarsdottir has detailed in an interview the very simplistic reasoning behind why players won’t be able to control AT-ATs in Star Wars Battlefront. While fans are of course annoyed about it, there’s a valid point made, which you can’t argue with.
Of course, the AT-AT will only appear in a particular game mode, where the Empire have to protect it, while the Rebels must destroy it, as it makes its way to the shield generator on Hoth. So why can’t we control it or change its path of attack?
“The path? No, you don’t. It’s a part of the mode itself, because the AT-AT is the objective of the mode. They have a set path because they’re headed to the shield generator.
If you were to control their path – that would be game breaking.”
There would be nothing worse than playing a game with 40 players, and having that one guy (we have all met them!) who takes control of the objective, and walks off a cliff, or runs into a hot zone and gets destroyed within seconds. This decision by DICE allows players to focus on the objective, and re-live their favourite Star Wars battle, without some jerk screwing it up for everyone. You can still control the turrets of the AT-AT, which was shown off at E3, allowing you to blast Rebels out of their trenches, and shoot down X-Wings. You can also designate airstrikes for added fun and damage.
In the same interview, it was confirmed that Ewoks will feature in the game, most likely on Endor, but that you won’t actually be able to play as them. Maybe in future DLC?
“You can’t play as an Ewok… but you’ll be able to see them,” Sigurlina Ingvarsdottir said.
[Source: PlayStation Lifestyle]