Star Citizen, the highly anticipated, massivly crowdfunded game by Chris Roberts studio Cloud Imperium Games, has run into some technical issues in the development of the FPS module called Star Marine, and has been delayed indefinitely.
Chris Roberts says in an update on the Roberts Space Industries website that the Star Marine module, originally expected to launch after PAX East in April, needs more time in development in order to “deliver the first iteration of the gameplay we want you to experience.”
“The tl;dr is that we feel the current build doesn’t feel like it lives up to the standards we’ve want to achieve with Star Citizen. There are several issues that will need additional time in order to deliver the first iteration of the gameplay we want you to experience. The challenges facing the FPS launch are a mix of technical blockers and gameplay issues.
“The most significant technical hurdle faced today is the networking backend. After attempting to work with the legacy code, we decided that we needed to drop some of the legacy technology. Those efforts are all going well, but they’ve all taken additional time for our engineers.”
It is only natural that a game as ambitious as this will have more than its fair share of hurdles to cross, and Roberts accepts this, knowing that every decision is something that we may not agree on.
“We ended the 2012 pledge campaign with ‘The Pledge,’ in which I outlined our new company’s goals to be open about our process. Today, I want to rededicate ourselves to this: I can’t promise you we’ll meet every internal deadline or that every decision we make is something you’ll agree with. There will be challenges that we struggle to overcome, and we will never be able to predict all of these with certainty…but I can promise you we will keep you informed and that we will not stop working until the game is done right. After all, that’s why we’re here in the first place.”
Roberts is unsure when the first iteration of Star Marine will be ready, but they are hard at work on it and know where they must go and what they must do.
“When will we see Star Marine? Tonight, I don’t have an absolute answer for you. What I will tell you is that we know exactly what we have to do, and we’re already well on our way to doing it. With allocation of additional resources and increased cross-studio focus on the FPS portion of the game we are on our way… we’re just not there quite yet.”
There is a lot to Star Citizen, and the Star Marine FPS module is only one of many modules the whole game is made up on. You can read the whole update here. Check out the internal build below from several months back for an idea how it looks.
What are your thoughts on what was said? Is the FPS module part of what you are most looking forward to in Star Citizen? Let us know in the comments!