You would be forgiven for forgetting that Rise of the Tomb Raider also released on the Xbox 360 this week. We’re so accustomed to current generation platforms, that new releases on last gen seem to come and go without much notice. Unless there’s particular news surrounding the release like Black Ops 3’s lack of campaign. But what about Rise of the Tomb Raider? How does that differ to the Xbox One version? Digital Foundry takes a look.
In this comparison video below, Digital Foundry look at the graphics and visual effects. The Xbox 360 version runs at 720p, which isn’t a surprise. The cinematics are also the same as those found on the more powerful version, but with less richness of quality.
Digital Foundry report that the 360 version feels somewhat more responsive to play, which is an interesting find. They also say that “When you start looking at all of these missing details it certainly doesn’t seem like a great port but we need to keep in mind that we’re talking about a modern, cutting-edge title ported across to a ten-year-old piece of technology. Yes, many of the finer details are absent, but owners still playing on Xbox 360 still get a great experience here, carefully modified to run well on the platform.:
Have you picked up Rise of the Tomb Raider for Xbox 360, or are you already vaulting around tombs on the Xbox One version?
[Source: Digital Foundry]