Tequila Works is the indie studio known for their sidescrolling cinematic platformer Deadlight, which was released on Xbox 360 and Windows in 2012. Rime will be their second game.
Rime is an open-world exploration game that lets you play as a young boy stranded on a mythical island. The game has been on a lot of gamer’s watchlists ever since footage was first shown at Gamescom in 2013, with many folks drawing comparisons to the likes of Ico and Wind Waker.
Rime was announced as a PS4 exclusive, with Sony funding the development and also acting as the game’s publisher. No official information has emerged as to why exactly the partnership between Tequila Works and Sony has ended. Tequila Works’ only public statement on the matter was in the form of this tweet:
Tequila Works has chosen to reacquire the rights to its adventure game, RiME, and is working hard to realise its aspirations for it.
— Tequila Works (@tequilaworks) March 16, 2016
Now that Tequila Works owns the IP, it’s possible that the studio could opt to have the game released on several platforms. Additionally, according to leaked documents, the studio had reached out to Microsoft when they were initially looking for funding, but Microsoft turned them down. A decision which Microsoft Game Studios’ boss Phil Spencer later declared as “a mistake.” Might they go back to Microsoft?
There hasn’t been any new footage from Rime since the gameplay trailer debuted at Gamescom in 2014, and a lengthy silence is generally a troubling sign, so the current state of the game remains unknown.
Based on the strength of both trailers, it’s hard to imagine why Sony would be backing out of development. This game seems like a safe bet. But – while I was doing some research for this article, I unfortunately discovered that there’s been a lot of rumours circulating lately… rumours indicating that the game’s development hasn’t been going so well.
Regardless, I sincerely hope that the game isn’t in any jeopardy, and Tequila Works can eventually self-publish Rime. The footage looks so incredibly promising, it would be great for the indie studio if they can eventually deliver.
Rime is being developed in the Unreal Engine 4. A release date has yet to be announced.
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