Ok so Rainbow Six Siege may not have been the game we all expected and yes it received a significant downgrade to what we were shown way back when it was revealed but despite its flaws it has matured into one of the best shooters this generation and indeed the first person shooter genre. It’s not over yet either because the game is about to receive some more attention in the form of the Rainbow Six Siege Reinforcements update.
Rainbow Six Siege Reinforcements is a major update for Rainbow Six Siege and brings two new weapon attachments, two new gadgets and some significant changes for several characters that will definitely change the way we pick and counter operators.
“You can expect these kinds of updates for future Rainbow Six Siege seasons as we try to implement changes we think will help improve the game, while incorporating feedback from the community”
Twitch is to receive some much needed attention. One of my favorite operators in Rainbow Six Siege, she has a fantastic arsenal at her disposal but it always seemed that her shock drone was a bit naff, which is a shame. Hopefully this update will make her more appealing to gamers. Ubisoft say”Twitch’s Shock Drone, is quite underwhelming. Because of this, we have decided to change the utility of the Shock Drone quite drastically, in order to reinforce the uniqueness of her gameplay and the threat her Shock Drone (err… Drones)”. So what have they changed?
Well for starters during the preparation stage you will get to control your shock drone instead of the standard drone. What’s more is that once the round starts proper you will have a second shock drone that you can deploy. Deploying the second drone will not destroy the first allowing her to switch between them. In addition to these changes, the Shock Drone has been modified the following ways:
• It now moves 30% faster (this puts it on par with normal Drone speeds).
• It creates less sound when moving.
• The red light on the model has been removed.
• The range of the darts has been increased from 5m to 7m.
We’re probably all guilty of immediately equipping Blackbeard’s shield at the start of the round and it is quite a game changer. I get a lot of kills playing with this operator and sadly most of my deaths are to him leaving me wondering if he is perhaps a bit over powered compare to Rainbow Six Siege’s other operators . Ubisoft seem keen to change it up a bit saying “There are two things that we wanted to improve for Blackbeard. Gameplay wise, we’ve observed that the usage of his mounted shield is too passive – most players will just equip it at the beginning of the round, and keep it till the end or till their death. Balancing wise, his pick ratio and win ratio have clearly shown that he is very powerful”.
The following changes are meant to address those two points:
• Blackbeard now has 2 shields, and can cycle through them with a queue system by equipping / un-equipping.
• The HP of the shields has been reduced, from 800HP to 150HP.
• The Shields’ durability is displayed on the UI.
Doc is one of those characters in Rainbow Six Siege that if used properly can be very effective. All too often though you see some random guy choose him and not fully utilise his skill. Doc’s skill is getting a bit of an overhaul that should help encourage teamwork. The biggest change they’re making is giving his darts the ability to heal teammates which means he can have a “much more versatile role in more strategic situations. In the same way that Doc can revive himself from DBNO, Doc will also be able to self-heal as well.”
Ubisoft didn’t stop there though saying “Furthermore, he can now over-heal. Shooting a dart at a fully healed teammate or himself will provide a boost up to a max of 120 total health points for a limited time. The heal is 40 HP per dart, so even partially injured teammates can be over-healed. This over-heal is only temporary and will decrease 1 health point every 2 seconds back to 100 health points.”
In addition to the changes to these three operators we can also look forward to having some new gadgets to play with. Some attackers will be able to deploy claymore mines which will explode if a wandering defender strays through one of its 3 laser beams. I’ll be honest I do think this is a bit of an odd inclusion for this type of close quarter shooting game but hey, who doesn’t like things that go boom?
Not all attackers will get claymores and those that do will have had to sacrifice something which Ubisoft have listed:
Claymores have been given to Attackers who mostly play support roles, or who could benefit from having a way to watch their back.
• Thatcher loses Stun Grenades and gains a Claymore.
• Twitch loses Stun Grenades and gains Claymore.
• Glaz loses Breach Charges and gains Claymore.
• Thermite loses Stun Grenades and Breach Charges, gains Smoke Grenades and Claymore. Note: since Thermite is probably the most support oriented attacker right now, we believe Smoke Grenades will fit better with this play-style than Stun Grenades.
I’m sad to see Thermite lose his extra breach charges as they were handy for opening up multiple entry points at once, confusing the defenders, but time will tell how these alterations will affect Rainbow Six Siege gameplay.
It wouldn’t be fair to leave all the new toys for the attacking team so select Defenders will have access to the Impact Grenade, a grenade exploding on impact or after 1 second of throwing it. Perfect for close range firefights when things go south, and it can be used to open holes in the environment. If you have these equipped you might want to use them cautiously around the hostage.
Impact Grenade Distribution
Impact Grenades have been distributed with two things in mind according to Ubisoft: reducing the overall amount of Nitro Cells among Defenders, and adding more active options to Defenders who mostly used their unique ability during preparation phase.
• Caveira loses Nitro Cell and gains Impact Grenades.
• Castle loses Barbwires and gains Impact Grenades.
• Smoke loses Nitro Cell and gains Impact Grenades.
• Rook loses Barbwires and gains Impact Grenades.
Losing nitro cells is a bit of a sacrifice given they are useful in a number of situations notably against shields and it remains to be seen how effective impact grenades will be against an operator like Montagne but I’d guess that if the worst comes to the worst then you could just lob the thing behind him to take him out.
On the weapons side we have two new attachments to fiddle with as detailed below.