Rainbow Six Siege: Operation Skull Rain DLC details

rainbow six siege operation skull rainUbisoft have declassified Operation Skull Rain,  Rainbow Six Sieges’ next DLC add-on. As well as that, expect a few new tweaks to the gameplay, further pushing the title as a competitive e-sports title.

Ubisoft have released details of the next DLC drop for Rainbow Six Siege which takes us to Brazil.  As with past updates we will get two operators and a map. The map, which is free for all players,  will be set in the favela and will be the game’s most destructive map to date allowing exterior shell destruction according to the developer.

The two operators coming with Operation Skull Rain will, like with past DLC, be exclusive to season pass holders for a week before being made available to other players by using in game currency to unlock.  As you might expect they include one defensive operator and one attacker. Both operators are a part of  “Batalhão de Operações Policiais Especiais” (BOPE) which is a special Police unit of the Military police  of Rio de Janeiro state.

Caveira is the defensive operator and her skill is called silent step which allows her to sneak up on enemies,  immobilise them and interrogate them to reveal their teammates’ locations.  Her arsenal includes an M12 and SPAS-15 for primary weapons, a PRB92 as a secondary, and Nitro Cell C4 and Barbed Wire for gadgets.

The attacker is called Capitão  and comes with a tactical crossbow that fires asphyxiating bolts which burn oxygen within a certain radius, as well as micro smoke grenades that can mask positions and team movements. Capitão also has an M-249 and PARA-308 for primary weapon options, a PRB92 for secondary, and frag and stun grenades in his available arsenal.

Rainbow Six SiegeThe development team also detailed in their blog several tweaks coming with Operation Skull Rain which should add improvements to the overall Rainbow Six Siege experience. Perhaps the biggest of these is the addition of a Tactical Realism custom game mode which prevents players from marking enemies, allowing only the timer, compass, gadget, and weapon panels to be visible in the HUD. Additionally, there are no kill confirmations, and more realistic magazine management will be put into play. The idea is to push players to rely even more on their teammates and communication for information on enemy locations and kill counts.

A new angled grip attachment and a new surrender system will also be introduced in the Operation Skull Rain update. The angled grip makes the transition between hip fire and ADS much faster, creating a faster-paced style of combat. Meanwhile, the new surrender system makes it possible for your team to surrender during a ranked match with a majority vote, but matches can only be surrendered before the third round.

Xavier Marquis, Creative Director of Rainbow Six Siege also detailed some behind the scenes updates that will hopefully further enhance players experience. They include improvements to animation clipping, the replay system, exploitable glitches, and anti-cheat,  deploying the first integration of an additional anti-cheating system to the game: BattlEye which is a client-side anti-cheating system that prevents players from loading the game when detecting cheats.  More details on Operation Skull Rain will be revealed during the Season Two Xbox Pro League Finals livestream on July 30 at 3AM CET.

Operation Skull Rain releases on PS4, Xbox One, and PC on August 2nd.  What are your thoughts on these updates? Are you happy with the frequency of DLC ? As always we’d love to hear your opinions.

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