Sam Lake, the writer of Alan Wake, Quantum Break, and the face of Max Payne recently returned from his Quantum Break tour. During his travels, he spoke to Eurogamer in an interview, where he discussed the confusion felt, following the news of a PC release of the title.
“I was slightly confused by that reaction,” Sam Lake told Eurogamer. “I do understand people being passionate, and feeling ownership on their preferred platform. At the same time, as the maker of a game like this, we just hope we can get as many people to enjoy it as possible. From my perspective, adding another option of playing the game, it’s all positive.
“At the end of the day, that passion in the fanbase, it’s important to us. Myself, I’m just happy to play these things, to be able to create them so people can play them. The platform doesn’t really… We’re an indie studio! We have an awesome partnership with Microsoft, and a long-running one. They’ve been great. And at the end of the day, it’s about games.”
That’s it exactly. What he says in the first paragraph about wanting more people to be able to play the game. It’s what any artist wants. If you made a product for the world to enjoy, but it was restricted to a certain demographic, you wouldn’t be too pleased.
The change in exclusivity is only a good thing, and can help fund more games from Remedy Entertainment in the future. There’s nothing wrong with that whatsoever, and as long as we get to enjoy the game on the platform we own, or are happy to play it on, what’s the big deal?
I also felt that posting this interview with Game Informer was worthwhile again. One of the best interviews of 2015, without doubt! Quantum Break releases simultaneously on Xbox One and Windows 10 on April 5th.