Project CARS Patch 8.0 hitting PlayStation, PC today, Xbox One to follow

project carsA patch is rolling out for Project CARS today on PlayStation and PC, hitting Europe first, followed by the US. Later in the week, the patch will arrive on Xbox One, and below you can see a list of what fixes are on the way.

There’s a few issues involving vehicles and track bugs being fixed, as well as physics, tires and setups that you may have come across. Have a look at the handy list below, and see if what you have encountered has been patched up.

• McLaren F1 GTR – adjusted cockpit exposure, fixed visual clipping issues.
• Radical RXC Turbo – Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
• Lotus 51 – Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
• Renault Megane RS265 – Fixed typo causing asymmetry in default setup springs.
• KTM X-Bow – Fixed clipping on the roof camera.

• Cadwell Park – Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
• Ruapuna all layouts – updated the position of the pit exit trigger so it’s after the start line trigger. Full optimisation pass done on all the layouts to improve performance.

Physics, Tires and Setups
• Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
• Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.

• Fixed long standing missing functionality in Thrustmaster PS4 implementation — the ignore device gain setting was not being honoured meaning the soft lock was being applied at the master gain level instead of full gain.

• DLC cars and tracks will now remain selected between game sessions.
• Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.

• Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added ‘same class as player’ flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.

Since its release last spring, how has your Project CARS experience been? Is it more suited to the steering wheel users, or are those on control pads able to enjoy it in the same way?

[Source: Slightly Mad Studios]

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