During a Youtube Gaming show hosted by Geoff Keighley last night, he interviewed Chairman of Sony Interactive Entertainment Worldwide Studios, Shawn Layden. During the interview, he discussed PlayStation in 2016, E3, PlayStation VR, PS4 Pro and more. In particular, ad discussion about No Man’s Sky took place.
The segment begins on the 28:07 mark in the video below, as Shawn discusses how successful PlayStation VR is selling, and the games he and the community are enjoying most on it. The No Man’s Sky talk starts at 35:04.
“I think Hello Games, Sean Murray and his team, had an incredible vision on what they were going to create. Something never done before. And a very small team had a very huge. ambition. Now, they’re still working at it. They’re still updating it. They’re trying to get it closer to what their vision was. I played a lot when it came out.”
“I think what we learned from that is that we don’t wanna stifle ambition. We don’t wanna stifle creativity. We don’t wanna put people into slots where they must execute against an action adventure path or a fighting path or a shooting path.”
“Nobody in development wants to say that they can’t do a thing, right? No one wants to tell someone, ‘No I can’t do that for you,'” Layden said. “People are really trying. I think looking at the different industries I’ve had the privilege of working, the gaming industry is where everybody has the courage to say ‘yes.’ And they want to try to realize their ambitions. They want to try to make that vision. No one slinks away from a huge challenge. And sometimes you just don’t get all the way there at the first go.”
No Man’s Sky certainly had its fair share of criticism, and like Watchdogs when it was revealed compared to how it looked when players finally got to try it, No Man’s Sky will change how the industry promotes and advertises their games. We’ve already seen Steam react only this week, with the gaming giant changing their rules on using in-game screenshots in the Steam Store.
Will No Man’s Sky go down as the biggest disappointment of 2016, let alone this generation of consoles? Most likely. Will Sean Murray and Hello Games continue to work at it and turn it into the game it was meant to be? Hopefully.