Overwatch has been a massive hit since its release this year, winning over the hearts and minds, and in some cases, dirty thoughts of gamers across the world. Blizzard are certainly onto a winner with the competitive shooter, but changes are still being made, especially to the competitive side of the game.
In a recent interview with Gamespot, Blizzard principal designer Scott Mercer spoke to them about Competitive Play. One of the changes coming, which is currently being tested is the one-hero limit per team. Basically, the same character can appear on both teams as per usual, but only appear in a team once. So, if someone is using Tracer, you’re going to have to pick someone else.
“The big thing for Competitive Play is we’re going to turn on one-hero limit, so players will not be able to stack more than one of the same hero within a Competitive match. It’s not going to affect Quick Play at all, but it is something we’re going to turn on for Competitive.”
Honestly, I feel that Overwatch should have implemented this feature to begin with, but then again, it gives everyone a chance to try out all of the characters and find who suits them best.
Gamespot also pointed out that “Blizzard plans to ditch Sudden Death in Season 2 and instead allow matches to end without a win or loss. Mercer said the developer plans to make sure ties don’t make players feel like they didn’t get anything for their efforts.”
He says “We definitely want players to feel like if they had a tie, their time wasn’t completely wasted,” Mercer said. “So we’re trying to find the sweet spot of a lot of players feel like, ‘Oh, well, we got something out of it,’ but at the same time not create situations where players might collude and create some nasty situations there. We’re still discussing that.”