Blizzard’s Overwatch has been one of the biggest games to release in recent times and three weeks in too its launch, there’s a new patch rolling out to those who play the game on the PC. Unfortunately, there’s nothing exciting to learn in regards to the latest update but there is a few balance tweaks keen players are going to want to take note of. McCree and Widowmaker fans to be specific.
Both of the fore-mentioned characters have had a considerable nerf changing the way they perform in game, McCree’s alternative fire, fan the hammer, has had a damage reduction, from 70 down to 45) as well as the recovery time having been lowered as well.
“McCree was performing too well against all targets making him feel lie a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets such as Tracer or Genji.”
Widowmaker has also had her alternate fire, scoped shot, damage nerfed. The damage of her single fire sniper shot has been reduced from 15 down to 12 (I’m not really sure what this unit of measurement represents). However the headshot multiplier of the scoped shot has also been reduced from x2.5 to x2. However players are reporting that the damage of landing a headshot is still the exact same as it was (300 HP). Snipers must also wait for the unscoping animation to actually finish before they can zoom in again. Finally Widowmaker’s ultimate cost has been risen by 10%.
“In the right hands, Widowmaker can often feel unstoppable – even when just landing body shots instead of critical head shots. The changes to her alternate fire weaken body shot damage while leaving her head shot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the match.”
The patch itself is already live on PC and will soon be rolled out to console versions of the game.