Oh joy, another Gears of War 4 weapons tuning update

gears of war 4 posterIf you bought Gears of War 4 back in October and haven’t played it again for some time, it might just feel like a completely different experience. This month, The Coalition will roll out yet another weapon tuning update, tampering with the core mechanics of the game. Hooray…

As if toying around with the Gnasher wasn’t enough, or making the Hammerburst practically useless (seriously, have you seen 10 people shooting each other with it on Arms Race?!), more changes are coming to the core weapons. Thankfully however, the Hammerburst is also getting patched up, so maybe it won’t be a burden to pick up accidentally? The update date hasn’t been mentioned yet either.

First up though, a few gameplay changes will head up the update. These include:

Gameplay Changes

  • Weapon respawn time increased to 60 seconds (was 30s)
  • Vault stun time increased by 15%
  • Yank stun time increased by 25%

The respawn timer on weapon respawns is certainly an interesting one, and one that will change the gameplay dramatically. No longer will teams get slaughtered by frags and Boomshots as often as they have been. I’m actually in favour of this change, as I enjoy the starter weapons (and the frags) more than anything else in the game.

The Weapon Changes (Core gameplay modes)

Gnasher Changes

  • Close range damage falls off 25% faster
  • Active reload effect time decreased to 5 seconds (was 8s)
  • Active reload cooldown time increased to 11 second (was 8s)

Lancer Changes

  • Lancer damage increased by 5%
  • Headshot damage decreased by 10%
  • Magazine size decreased to 40 (was 50)
  • Total ammo capacity reduced to 400 (was 500)

gears of war 4 multiplayer

Hammerburst Changes

  • Damage increased by 8%
  • Headshot damage increased by 3%
  • Stopping power increased per bullet by 33%
  • Close range stopping power modifier decreased by 60%
  • Medium range stopping power modifier increased by 7%
  • Long range stopping power modifier increased by 400%
  • Weapon recoil per shot decreased by 25%
  • Magazine size increased to 27 from 21

Buzzkill changes

  • Magazine increased to 15 (was 10)

Retro Lancer changes

  • Damage decreased by 5%
gears of war 4 horde
Weapon Changes (Competitive gameplay modes)

Gameplay Changes

  • Respawn time for secondary weapons changed to 90 seconds (was 60s) – weapons affected:
    • Enforcer
    • Hammerburst
    • Markza Mk1
    • Boltok
    • Retro Lancer
    • Overkill
  • Vault stun time increased by 15%
  • Yank stun time increased by 25%

Gnasher changes

  • Short range damage reduced by 3%
  • Medium range damage multiplier increased to 15% (was 12.5%)
  • Long range damage multiplier increased to 7.5% (was 5%)
  • Active reload effect time decreased 5 seconds (was 8s)
  • Active reload cooldown time increased to 11 second ( was 8s)

Lancer changes

  • Magazine size decreased to 40 (was 50)
  • Total ammo capacity reduced to 400 (was 500)

Hammerburst changes

  • Headshot damage increased by 3%
  • Stopping power increased per bullet by 33%
  • Point-blank Range stopping power modifier decreased by 60%
  • Medium Range stopping power modifier increased by 7%
  • Long range stopping power modifier increased by 400%
  • Magazine size increased to 27 (was 21)

Boltok changes

  • Active Reload rate of fire bonus decreased to 125% (was 200%)

Retro Lancer changes

  • Damage decreased by 9%

Markza changes

  • Headshots no longer kill DBNO targets in execution rules

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