In a recent interview between Mass Effect Andromeda writer and Official Xbox Magazine, Mac Walters shared some information regarding the dialogue options in the upcoming space exploration RPG. Fans of Mass Effect will recall the Paragon/Renegade options and the response of these actions from NPCs, but things will be a little different in Andromeda.
“So, Paragon and Renegade is gone. The reason they’re gone is because they felt very Shepard – they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist,” Walters said.
“What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, ‘I’m gonna play Paragon,’ and then you know which way you’re moving the stick on every conversation. You don’t have to think about it, because you’re just going to hit Paragon every time.”
While the initial response to that headline may result in you showing ‘no, you can’t do that!’, it does kind of make sense. Conversations will now probably work their way down a path where you can say you agree or disagree with something, and end up with a compromise or a complete resolute.
Playing the original series, you would be eyeing the red or blue text during a conversation, or waiting for the Quick Time Event to punch a news reporter, throw a soldier out of the window, or offer a friendly hug. It might not be how you felt, but you wanted to do something that would swing the meter in the direction you were aiming. That’s not how life works. Sure, it’s a game, but this makes it more believable.
Mass Effect Andromeda departs from space dock on March 21st, or 23rd, depending on your region.
[Source: Games Radar]