No Man’s Sky has been in the headlines for quite some time. With most of it in relation to hype pre-release, the game ended up disappointing countless players across PlayStation 4 and Steam. However, we don’t know much about its activity on PlayStation, other than it topping the digital download chart on the PlayStation Store for August, but the Steam charts give us some indication of how it’s performing right now, and it is not good.
At launch, on August 12th on PC, No Man’s Sky peaked with a 212, 321 player count. Since then, it declined rapidly, down to about 60,000 by the Monday, three days later. According to screengurus.com, No Man’s Sky barely makes a dent in the Steam top 100 most played.
“To add insult to injury, No Man’s Sky is barely scratching the Top 100 in Steams “most played” list at the time of writing. Sat in the low 90’s, behind such titles as Football Manager 2014, it’s not where many would have pegged the game to be so soon after its huge launch period. SteamSpy suggests that over 700,000 copies of the game are still registered via Steam, so where did all the PC users go?”
The Steam chart currently lists No Man’s Sky as having 1,375 players playing, 3,003 in the past 24-hour peak, and with a 212,321 all-time peak
While many players will jump in to defend No Man’s Sky and Hello Games for their attempt at an ambitious exploration title, at the end of the day, the game suffered from false promises and dull gameplay. Hello Games are still working away, adding features and fixing bugs discovered by players, but with the initial disappointment and negativity, it’s hard to see the game climbing back up in popularity.
It doesn’t mean that interest in the title has diminished entirely though. Modders are still creating new content for the game, doing all sorts, including trying to make the game look like it did when revealed at E3 and onwards. Which is extremely better than what players found themselves.
In other No Man’s Sky news this week, Eurogamer spoke to Sony’s Worldwide Studios president Shuhei Yoshida, asking him his thoughts on the hyped PlayStation 4 and PC title. He said: “I had the opportunity to play the game right before launch – and I restarted playing the game on launch day with the Day One patch – so I could see the struggle for the developers to get the game out in the state that they wanted.”
“I understand some of the criticisms especially Sean Murray is getting, because he sounded like he was promising more features in the game from day one.
“It wasn’t a great PR strategy, because he didn’t have a PR person helping him, and in the end he is an indie developer. But he says their plan is to continue to develop No Man’s Sky features and such, and I’m looking forward to continuing to play the game.”