Colour me surprised. Yesterday, we covered the announcement of the next No Man’s Sky update, which would add some base building features among other updates. To find out that it is now available, alongside a trailer that details extensively what’s included, that was unexpected.
You could joke and say that the update came out ahead of half the content that was supposed to be part and parcel with the game, but let’s be professional for a minute or three. Hello Games have been extremely silent since the game’s launch half way through the year, following the rather disappointing critical response to the title.
Let’s explore the list of changes available with The Foundation update:
Explorers can now decide to play with different rule sets, across three game modes:
- Normal mode is the original chilled exploration experience
- Creative mode allows players to explore the universe without limits, and build a huge base
- Survival mode really changes the game, creating a much more challenging endurance experience
- Claim your home planet in No Man’s Sky by finding an uninhabited base and creating your own, fully bespoke outpost.
- Construct your homestead for shelter, using modular structures and decorations, replicated from resources gathered while exploring
- Recruit alien lifeforms to help research new technology. Farming, engineer, weapons and science specialists are hirable from Space Stations
- Use Terminus Teleporters in Space Stations to teleport to and from your base at will
- Expand your base with storage containers to stockpile precious resources and rare products
- Find an even more beautiful location and you can simply dismantle your previous homestead to refund all of the spent resources
- Cultivate biome dependent crops outdoors, or inside your base or Freighter using Hydroponic Labs
- Plants grow over time and offer a steady supply of resources to be harvested
- Hire a farming specialist to research and grow ten new plant types, and discover new resource elements
Making a Camp
- Players can now build essential equipment in the field on-planet
- Place save points anywhere in the world, crucial for Survival mode
- Automated Harvesters gather resources from mineral deposits in your absence
- Waypoints can be placed and colour-coded to allow explorers to return to discoveries
- Communications Terminals allow explorers to leave sub-space messages for others to find
- Discover nearby mineral deposits, uninhabited bases or suit upgrades with the use of a Signal Scanner
- Purchase huge interstellar Freighters at great expense, and then summon them from anywhere in the galaxy
- Resources can be teleported to your Freighter while on-planet, ideal for stockpiling goods for trading
- Customise the inside of your Freighter within the Base Building section
- Create extended cargo holds to expand your vessel’s capacity, and grow crops of rare resources on board
- Transport your Freighter and its cargo to different, more economically favourable systems to maximise your earnings
- Use the new recruitment system to crew your Freighter with Engineer, Farmer, Weapons and Science specialists to help research new technologies
Hello Games detail a bunch of other additions such as new resources and changes to the User Interface. You can read the rest of their blog post here for further details. Tell us, does this excite you, or will at least find you giving No Man’s Sky a second chance?