Game Director of Rise of the Tomb Raider, Brian Horton told GamingBolt that Rise of the Tomb Raider won’t have any loading screens, with the only exceptions being player deaths and quitting of the game. The last game played rather seamlessly, and Crystal Dynamics are intending for the sequel to be the same.
“Just like the last Tomb Raider we’ve created a seamless experience. As soon as you start a new game if you never died or don’t quit you will have a seamless streaming experience throughout the whole game. We want to immerse the player into the world as soon as possible and flow from mission to mission in a very seamless way,” Horton told GamingBolt.
Another point brought up in the interview is the game’s scale. While we haven’t seen too much of the gameplay yet, of which I’m fine with, as I want to be surprised, we don’t know how big it will be. We’ve seen the E3 demo which looks astonishing and full of action, which is what we all want, but will it be bigger than the 2013 reboot?
“Besides Lara’s story which is really exciting, we’re really thrilled to talk about the new scale that we have for Rise of the Tomb Raider. Our exploration spaces are 3 times larger than they were in the last game and our tombs are much bigger. And we’re employing what we call “A Nested Puzzle Approach” that means there are multiple puzzles that all work together to solve 1 big puzzle. We also introduced new traversal mechanics, like Lara can climb trees and can swim underwater and can use that not only for traversal but as a way too subtly approach an enemy and take them out from above or from below.”
You can play Rise of the Tomb Raider on Xbox on November 10th, with a PC release in ‘early 2016’ followed by a PlayStation 4 release towards the end of 2016.