Need for Always Online

need for speedEA and Ghost Games revealed Need for Speed a few months back, and one of the more talked about features of the series reboot is the use of ‘Always Online’ connectivity. While some fans may be fair in debating this due to broadband availability in their respective locales, for the prospect of making a game better, always online shouldn’t be seen as a bad thing.

The main reason for Need for Speed’s always online necessity is down to the Autolog, a feature first introduced for 2010’s Need for Speed: Hot Pursuit, one of my favourite NFS titles. Due to Autolog’s success, has become an integral part in the series. Ghost Games want to continue this tradition.

“We’ve been pretty big with Autolog throughout the years and, as we know, it’s a really powerful feature,” the game’s Executive Producer Marcus Nilsson told OXM. “This time around we’re going to give it more of a human voice. It will treat your friend’s play as if it is part of the narrative experience.”

Unfortunately, there are friends that we all know who might suffer from bad internet connections due to various regions where they live, whether they live in the middle of a ghost town, out in the desert, or in the middle of a field (not really, but you know what we mean). This shouldn’t impact on the game’s development however, and disagreeing with that would mean disagreeing with MMOs or MOBAs, which require an online connection to take part in.

However, if EA and Ghost Games can’t keep the Need for Speed servers in a stable state, trouble will certainly arise, denying those who have decent connections from playing the game. Where I live, I get a good 20-30mb download speed, which is rather consistent. If I can’t access the game’s server, it won’t be my fault. What can I do then? Play something else?

Moving on from the always online requirement, EA and Ghost Games want to make more use of social functions, again relying on connectivity, allowing players to screenshot their rides and share them with friends. If viewed or ‘liked’, Facebook style, you can earn points towards progression, unlocking more goodies on your profile.

“We also have a new snapshot system as well, which is taking pictures of a lot of different moments – [they go] out to the Need for Speed network where people can ‘like’ them, and those likes are being pushed back into the game as currency,” Nilsson explained.

“So you get progression from sharing your photos. The Xbox One [and PS4] has really good built-in systems to make videos and stream them, which we are also going to use.”

Need for Speed will hit Xbox One, PlayStation 4 and PC on November 3rd, 2015, and I’m excited to check it out.

[Source: Xbox Achievements]

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