We all think of Bethesda games as epic single player experiences, and many of us would often imagine what a multiplayer co-op mode would feel like. We don’t demand it, but we often think about it. Todd Howard and Bethesda thought about it for Fallout 4, but decided on keeping it out of the final design.
“Believe it or not, every time we do a game we design a multiplayer mode just to see what we would do,” Todd Howard told Mashable at E3 this year. “Then we go, ‘Yup, we shouldn’t do that. That’s an awesome idea that is way too distracting from the main thing we want to do, which is single player,'” Howard said matter-of-factly. “I could see ways it would work, but development-wise, they’re very different experiences.”
It’s good to know that Bethesda at least consider it, and throw their ideas around the office before getting stuck into development, but at the end of the day, it’s their game, and if they feel like a multiplayer feature wouldn’t work, then so be it. Thinking about how VATS would work while in a co-op game would be brain melting, as it would slow down everyone, unless implemented in a weird way. It’s a great single player experience, and Fallout should continue to remain that way. Who knows? Maybe after ESO we’ll see a Fallout Online? Time will tell.