GoldenEye game director Martin Hollis revealed an interesting piece of news about the game’s development, while attending the GameCity festival in Nottingham. According to him, Shigeru Miyamoto wasn’t a fan of all the shooting and killing in the game, despite how amazing and ground-breaking it was.
Miyamoto suggested that at the end of Goldeneye, James Bond would shake hands with all of his victims in a hospital…. No really. Thankfully, RARE didn’t follow up on his suggestion, despite how hard it might seem to disagree with such a games industry legend, and proceeded to develop the game as they intended.
“One point was that there was too much close-up killing – he found it a bit too horrible. I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.”
According to Hollis, Goldeneye was originally much more graphic in its depiction of violence. “Bond is a violent franchise and making that fit with Nintendo, which is very much family-friendly, was a challenge. For a while we had some gore, it was just a flipbook of about 40 textures, beautifully rendered gore that would explode out. When I saw it the first time, I thought it was awesome, it was a fountain of blood, like that moment in the Shining when the lift doors open. Then I thought, hmm, this might be a bit too much red.”
[Source: The Guardian]