One of my favourite parts of the Mass Effect series, and the same for others too, is the downtime moments on board the Normandy SR1 or SR2. Each game added new rooms and features, but there were always lifts which required a bit of loading to navigate around. MAss Effect Andromeda will be seamless in this respect.
That is according to Game Informer, who were lucky sods to have the opportunity to visit Bioware Montreal, and take a sneak peak behind the scenes of next year’s huge release. They were kind enough to share some details as to what to expect from your new home, the Tempest.
Returning locations are the bridge, the galley, the garage, and the Pathfinder’s quarters, or your bedroom. In Mass Effect 3, it was fun to collect model ships from within the series, but it’s unlikely we’ll see the same thing again, being in a different system altogether. I expect there will also be a weapons room to modify your loadout with upgrades and attachments, then there will also be a crew quarters and mess hall, and of course, the med bay. Surely there will be an engine room, but without Garrus doing calibrations, it just won’t be the same. Sadness.
— Mass Effect (@masseffect) November 21, 2016
As for the Tempest itself, well it’s smaller than the Normandy, but that’s because it’s a scouting ship as opposed to a nimble frigate. It’ll still feel big to navigate within, but when it lands on planets, you will notice the difference in size.
“The whole look I wanted for the Tempest is that extremely cantilevered balance to the ship,” says art director Joel MacMillan. “So you have this very long, thin fuselage, but then the landing gear would be situated at the back. I love the image of that being parked on a cliff face – it’s almost like it’s on a perch, and you see the nose extending off the cliff face.”
Game Informer have a lot more information to share regarding Mass Effect Andromeda, so if you’re interested in learning more, head on over there now.