Rocket League has been a smash hit since its release last year on PlayStation 4 and PC, and this year, it finally made its way to Xbox One. Psyonix are still chucking out updates to tighten the game up as best they can, and the latest patch balances the game even further.
The focus of this Rocket League patch is on the vehicle hit detection. Some vehicles would hit the ball awkwardly, or miss the ball despite clearly hitting it when it jumps to connect with it. It didn’t happen often, but this fix should eliminate any grey areas. Casual players may not notice the difference, but in competitive circles, this update is a great one!
Changes and updates:
- Improved Hitboxes for multiple vehicles to more accurately represent their models; specifically…
- Fixed Scarab and Grog’s hitboxes, which were not long enough
- Fixed Breakout and Hotshot’s hitboxes, which were not wide enough
- Fixed Batmobile and Breakout’s hitboxes, which were abnormally long
- Fixed Gizmo, Octane, Ripper, and Scarab’s hitboxes, which were too tall
- Fixed Dominus’ hitbox, which was not long or tall enough
- Repaired collision issues that resulted in incorrect ball-bounce behavior in some maps.
- Additionally, the “Wasteland” Arena received collision improvements to eliminate inaccurate bounces
- ESRB Rating has been lowered to “E” from “E10+” (this should just affect parental control settings)
- Fixed an exploit that allowed Battle-Cars to jump considerably higher than they were supposed to