Kerbal Space Program has released today on Xbox One, but only in select territories for the time being. The game is also available on PlayStation 4 in the US, but developer Squad has posted an open letter to fans, detailing why a delay still exists in certain regions.
“Kerbal Space Program will be available for $39.99 or your regional equivalent in the XBox One store as a digital download at the Midnight of your locale (Pacific Time in the United States). The game will be available in Argentina, Austria, Belgium, Brazil, Canada, Chile, Colombia, the Czech Republic, Denmark, Finland, France, Germany, Greece, Hong Kong SAR, Hungary, India, Israel, Italy, Mexico, The Netherlands, Norway, Poland, Portugal, the Republic of Ireland, Russia, Saudi Arabia, Singapore, Slovakia, South Africa, Spain, Sweden, Switzerland, Turkey, the United Arab Emirates, the United Kingdom, and the United States. We’re still looking into the possibility of releasing in more countries, though we still require age ratings and other administrative certifications to do so.”
In regards to the PlayStation 4 European release, Squad stated that they are “working to get the certification to release in Europe, and we thank everyone who has patiently followed the news on this topic.”
One of the key concerns by fans of Kerbal Space Program is how the controller will be able to adapt to the amount of input commands the game features. On PC, you obviously have the mouse and keyboard, but consoles will be limited to about a dozen buttons each.
One user on the Kerbal Space Program forums gave a quick list of initial impressions on the PS4 version, but his cons list exceeded the pros list. The negatives were so far, as follows:
You still use a cursor to build ships and it moves really fast. You can slow it down but at the lowest settings I still thinks its a little too fast.
There is no custom controller setup. If you don’t like what joystick rotates or which button is the throttle you are out of luck.
There are too many things you need to press and not enough buttons on a controller so pressing triangle on the controller slows time and brings up a menu with more action buttons.
Button layout is not intuitive.
The game is definitely slower than on a decent PC.
The lack of controller customisation would bother me, and whether this includes inverting the sticks, I don’t know yet. Hopefully Squad help to better the experience in the meantime before the difficulty curve turns people away.