John Romero Launches a Kickstarter for his new FPS – Blackroom

BlackroomEveryone’s favourite FPS pioneer is back, and he’s finally returning to his roots with a brand new shooter — Blackroom.

A kickstarter campaign was launched yesterday, which promises that Blackroom will be “a return to fast, violent and masterful play on the PC”. The game takes place “in a holographic simulation gone rogue”, with glitching through the environment being one of the primary features of the game. id Software co-founder Adrian Carmack, who designed the art for Doom and Quake, will be reuniting with Romero in order to create the artwork for Blackroom.

The funding goal for the retro-styled shooter is $700,000, and the release date is scheduled for Winter 2018. Backers will get exclusive updates on the project, as well as access to behind-the-scenes videos and streams.

Romero has often been described as the inventor of the modern FPS genre, but he hasn’t made an FPS since Daikatana in 2000. Recently when he was asked about the project at the Zurich Games Festival, he said “I’m really excited to start making it because it’s just a great idea, Instead of just pumping out game after game after game, it’s like waiting to come up with something that’s really unique, that no-one’s seen before, and enables you to make something that you hope will be really amazing. So, we’ll see. It’s got a pretty cool fiction around it. It’s got an interesting story.”

The synopsis for the game is as follows:

“BLACKROOM™ takes place at one of the world’s leading tech companies, HOXAR™. HOXAR has created a technology that allows people to be anywhere at any time, creating fully-realized holographic worlds that are indistinguishable from reality, all inside of a giant black room.

In the single-player campaign, you step into the shoes of Dr. Santiago Sonora, Chief hNode Engineer at HOXAR. When testing of their new, leading-edge Predictive Memory technology reveals troubling anomalies that blend the real world with the virtual, you’re sent in with both Boxel and gun to investigate and are swept across a staggering and dangerous array of simulations. Peering into your mind and tapping into your deepest memories and fears, however, it’s clear that the BLACKROOM is not all fun and games.

Are you prepared to destroy what BLACKROOM has made real? Or will you lose sense of what is real and what is not within BLACKROOM?”

Romero will be designing all the levels himself, and the Kickstarter page has stated that there will be no DLC or subscription fees for online multiplayer. The Doom & Quake modding community have been kept in mind though, as the game will be supported with dedicated servers and be fully moddable, allowing players to create their own PvP maps.

The game is being developed at Romero’s office in Co. Galway, Ireland. In the Kickstarter video he mentions that the Irish landscape will have a strong influence on the game’s level design.

No gameplay footage has been released yet for Blackroom. The game currently has almost $100,000 raised out of the $700,000.

If you’re interested in donating to the Blackroom Kickstarter, or would simply like to learn more about the game, you find the Kickstarter page at this link.

And if you would like to receive immediate updates on the game’s progress, you can sign up for the newsletter at nightworksgames.com

Blackroom

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