Jade Raymond Opens New EA Studio in Montreal

Jade RaymondFormer Managing Director of Ubisoft Toronto Jade Raymond will soon be opening a new studio in Montreal for EA which will be helping develop Visceral’s Star Wars game.

Called Motive Studio, Raymond will be working closely with Visceral Games on Amy Hennig’s Star Wars and Bioware on Mass Effect. As well as that, she will be overseeing the Visceral Game studio in California.

Raymond wrote in a post on the EA site:

“I’m a huge fan of the games that have come out of Visceral and I feel honored to be working with such a talented team led by studio GM Scott Probst. I’ve also known Amy for years and have admired her work on the Uncharted games! I’m thrilled that the first big project that we will work on in Montreal will have Amy as Creative Director. An opportunity to work with her and the Visceral team, and to play in the Star Wars universe, is once-in-a-lifetime stuff.”

Raymond left Ubisoft in 2014 where she was producer of some of the companies biggest titles, including Assassins Creed 1 and 2, Splinter Cell: Blacklist and Watch Dogs (say thanks Gary).

She said in the post that in her 20 years in the gaming industry, she is just as excited today as she was when she started.

“There is no recipe for what a game should be and the only limit is the team’s imagination. The endless possibilities, the talented people I get to work with and the passion that gamers add to make each game their own is what motivates me. Everyone in this industry has a motive, an idea they want to bring to life, a new idea they’d like to see in a game. It’s what’s so great about this industry. And it’s what I want to get back to.

“I love change and challenge, and the time is right to try something entirely new.”

Raymond looks like she has a lot to do, but as we know she is more than capable.

“Motive will work in close quarters with the BioWare team. Yanick Roy and the BioWare Montreal team are doing some new and exciting things with Mass Effect: Andromeda and it’s clear that there is already so much talent to collaborate with on site. And as a player of the latest Battlefield and Dragon Age games, I have experienced what the Frostbite engine can do; and I can’t wait to get my hands on it and see what a new team can create!”

We wish the best of luck to Jade Raymond and are looking forward to what she and the team can come up with.

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