True Achievements detailed the Tiering system for Halo 5 Guardians’ multiplayer, which was revealed on Halo Waypoint this week. They seem to know what they’re talking about, and I’m sure the Halo fans in our community will appreciate their description.
“First up, we have seven tiers to the ranks in Arena: Bronze, Silver, Gold, Platinum, Diamond, Onyx, and Champion. These tiers will be unique to each playlist, so those that are Gold in Team Slayer, for instance, will not be Gold when they step foot into a different playlist. Similar to Killer Instinct‘s seasons system in ranked play, players will play ten ‘qualifying’ matches whenever they first step foot into a particular playlist. Their performance in these ten matches will determine their starting tier within the 7-tier system.
From Bronze up to Onyx, once you’re placed in a tier, the only way to rank up is to win matches. So if you plan on going into an objective game and around on a flag parade kill-grinding to rank up, think again. No matter how many kills you get in a match, your rank only goes up or down based on a win or a loss. Speaking of going up or down, there is no deranking. If you spend weeks upping your game and manage to graduate from Silver to Gold, for instance, Gold is where you will stay. You can lose rank within a tier – note the six emblems within each tier up through diamond – but you cannot fall back to the previous tier due to a string of bad games.”