After months and months of uncertainty and doubt, Fullbright’s critically enjoyed Gone Home is finally making its way to console. Due earlier in the year, it seemed to just fall off the radar entirely, and it was unknown if it would ever see the light of day on Xbox or PlayStation. Last night, it was officially announced, again!
In its time of absence, Fullbright has boosted the game’s visuals by moving it from Unity 4 to Unity 5. Gone Home for consoles will also contain 90 minutes of developer commentary. A release date of January 12th has been penned in, and you can explore your in-game household and uncover the truth of your family’s whereabouts from the comfort of your couch. A price point of $19.99 or £14 is to be expected, similar to the PC pricing.
“Ever since Gone Home came out we’ve wanted to be able to bring it to people who maybe aren’t PC gamers, or don’t have a good enough computer, or who just want to play in their living room, maybe to share the experience with a friend or loved one from the comfort of their couch,” said Fullbright founder Steve Gaynor on the studio blog. “Our goal wasn’t to add or change things, but just to bring the game that players know and love onto consoles in the best possible form we could.”
Gone Home is set in 1995, and in it, “You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something’s not right. Where is everyone? And what’s happened here?
Gone home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family’s lives by investigating what they’ve left behind.
Go home again.”