The Coalition have listed a number of changes on their way to Gears of War 4 in the near future. It should be noted that these updates won’t be going live just yet, and will be part of a general Title Update soon enough. More stuff is being looked at and worked on, but these changes below are currently being addressed.
Gears of War 4 has a pretty good multiplayer suite, which a great choice of game modes new and old to enjoy, and that’s excluding the absolutely brilliant new Horde 3.0. However, friends and I have dubbed the multiplayer aspect as ‘Microtransactions of War’, due to the insane offerings of loot boxes and the lack of coins offered per game to buy these boxes. It’s a bit silly really, and not the reason I enjoy playing Gears of War multiplayer.
This one has been a big pain point amongst those in Core and Social. Gameplay has been dominated with long range combat and we do have some tuning coming up that will address this. We expect this in the next big Title Update.
Competitive Lancer/Gnasher adjustments
We have some additional changes we are planning for the competitive Lancer and Gnasher. We will have more details on this in the future. We expect this in the next big Title Update.
Matches not starting with full amount of players
We have a team looking into this immediately as this one is pretty concerning. There may be a quick fix that we can do on the backend to address this but it may require some additional work that would come in a later Title Update. We will do what we can to mitigate and correct this one as soon as possible.
Harsher Quit Penalties
We are looking to implement some harsher quit penalties to players in an upcoming update. Unfortunately this requires a bit more legwork but we are seeing if we can prioritize and have this come out sooner rather than later. We expect this in a future Title Update but not the next large one.
This requires an extensive amount of work but we have it on our roadmap and are hoping to have this out in a future large Title Update.
General Pack feedback items
We have received a mountain of feedback regarding our Gears Pack system. We are looking into ways of improving the experience for all users and we are also looking at additional opportunities to help players obtain packs. We will keep you posted on these notes in the near future.
Footsteps of teammates much louder than opponents
We believe DeeBee footstep audio seems to be in a good place based off of feedback from you all. We are looking at increasing human and swarm footstep audio. This will be in a future title update.
PC Crossplay Request / Inability to find matches in Core & Competitive
We will be experimenting with Social crossplay weekends. During this time we will be looking at backend telemetry on the performance of players. After we gather some information, we will look into what we can potentially do for further crossplay opportunities. We will also be looking into offering Bonus XP in specific modes that will be constantly rotating either each day or on a weekly basis to help incentivize people to try out each of our different game modes. This would be for both platforms XB1 and PC. We will keep you posted on when these updates hit.
Gnasher shots firing but ammo not depleting and registering
We have a fix for this in our next large Title Update
0% / 100% UI notifications
This is tied to Unreal rounding numbers up and down and thus confusing people with the numbers they are displaying. We are going to see if we can address this so it comes across a bit more clear on what your true damage and damage taken is. This will occur in a future update.
Backfilling in Horde Matchmaking
We want to remind people here that you can invite people from your friends list if someone drops off. We will continue looking into this but wanted to remind that this feature exists and also allows for the user who is being invited to understand what scenario they are about to enter.
KOTH/Execution Time Adjustments
Execution I believe is currently set for 10 minutes. That’s long! We are going to readjust this so players aren’t stalemating for long periods of time. KOTH will be reduced to 1 round in social and we will listen to additional dialogue from Core players if this needs to be reduced down or not. We expect these changes in the next Title Update if not sooner.
Windows Insiders not being able to play
There is now a new Insider Build that corrects this issue. (Build 14951). You can read more about it here: //blogs.windows.com/windowsexperience/2016/10/19/announcing-windows-10-insider-preview-build-14951-for-mobile-and-pc/
Ranks not displaying for other users in Squad
We are aware of this. We want to display ranks for other users in the squad. This will be in a future Title Update, but will not be present in the next one.
Horde Class Icons in Scoreboard
We are also aware of this one. We want people to be aware of other classes they are working with in-game. This will be in a future Title Update, but will not be present in the next one.
PC Mics not working correctly at all times
We are looking into this one and have a future Title Update that will address this issue.
Horde Score abuse issues
We have received a few reports on this and have fixes coming related to this. We will probably also look into wiping leaderboards after this is done to ensure players can compete to achieve legitimate scores.
Grenade spawning issue
We have this issue logged and will have a fix for this in a future Title Update.
Players sometimes leaving maps
We have this issue logged and will have a fix for this in a future Title Update. Players caught abusing this will be subject to disciplinary action including suspensions and bans.
“Some of you may ask, “Why are these landing in Title Updates and why aren’t they being addressed tomorrow?” Sometimes changing things requires a Title Update and sometimes we can do smaller scale updates through our back end services structure. It’s the nature of the system. We can sometimes do quick Title Updates to tackle blockers, such as the updates we released at launch and last Friday, but those are singular fixes that we can speed through the certification process due to how small they are.”
[Source: The Coalition]