COO of EA, Peter Moore told MCV that EA would not hesitate to hold back Star Wars Battlefront into 2016, if the publisher and developer felt it wasn’t ready for release. Following the lessons learned from the launch of Battlefield 4, developed too by DICE, they would be silly to try pull that one again.
A delay would mean missing out on the immense marketing buzz of launching alongside the new movie, Star Wars: Episode VII, but gamers would already be aware of Battlefront whether they wanted to buy it or not. It’s attracting the casual market that would be dented by a delay, but with the money being pumped into the marketing campaign, it would be hard to miss a release like this.
“Well you can’t ship it if it doesn’t work or the quality isn’t right,” he told MCV. “You just bite the bullet. Trust me, shipping Hardline in March was not the easiest thing to do from a business perspective, but it was the right thing to do from a player perspective.
“But that’s not going to happen,” he stressed. “The game is playable with 40-players already, and it is rock solid, so it ain’t going to happen.”
As he points out at the end, the game is ‘rock solid’, and should hit all development milestones before launch on November 20th. It’s going to be another crazy November, but that is always to be expected. Before E3, fans were outraged about what DICE and EA planned to include in Star Wars Battlefront, but following the E3 gameplay reveal, anger seems to have died down, and the waiting game continues. Will it be an awesome Christmas game, or will it be a fun experience for a week, before we move onto something else?