Doom update 3 now available, Deathmatch & Private Matches

doom reviewThis year’s Doom has been a very appealing new release, offering a fantastic, adrenaline rushing campaign, and a multiplayer that’s a little hit and miss with the community. Sure, you can create your own maps and whatnot, but something just didn’t feel right.

However, Bethesda and id Software have continued to support the title post launch, adding in camera modes, classic gun views, and other cool bits. The latest update arrives today, and it brings with it a new Deathmatch mode, and Private Matches, letting you battle it out with your friends or a particular group. That’s helpful! Arcade mode is another new feature on its way, but isn’t available just yet.

New Features

  • Deathmatch – New Deathmatch free-for-all multiplayer mode now available
  • Private Matches – Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time, and other match settings


  • Fixes and Optimizations
    • Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
    • Fixed a progression blocking issue when reloading checkpoint in Titan’s Realm while picking up yellow skull in crusher room
    • Fixed the Summoner and Pinky models not being visible under the Collectibles menu
    • Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing
    • Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery
    • Fixed an issue where dying at the map transition and restarting the map in next level would put your character in a broken state
    • Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state
    • Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets
    • Fixed an animation issue where the Talisman Guards’ legs would not move
    • Fixed an issue where Mission Select does not accurately reflect the in game status of Dead Man Stalking Challenge in Kadingir Sanctum
    • Various instability issues addressed
  • SnapMap
    • Improved general stability
    • Undo/Redo no longer causes memory drops
    • Anonymous players now are counted correctly in the map play counts
    • AI Path Points now work properly when set to Sprint
    • Browser sorting and empty browser are improved
    • Weapon switch now has proper key bindings
    • Empty Containers can now be picked up
    • Weapon On Pick Up logic works when set to On Touched
    • Clients are now stopped by Player Blocking Volumes
    • Locked doors now properly display a “Locked” message
    • Skull keys can be added and removed from Inventory
    • Added “Manage by AI Conductor” setting to property settings of additional AI
    • Ammo gained from picking up weapons works properly in all cases
    • Powercore spawns properly when spawned a map start
    • Lost Souls work properly with AI Path points
    • Give Armor works properly in all conditions

If you missed out on Doom and are perhaps interested in picking it up during the upcoming holidays, why not check out our review first?

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