The Division 1.4 – What We Know So Far

The DivisionThere’s no date set in stone for the release of The Division’s 1.4 system-overhauling update, but it is expected next month. Massive are completely changing how we play the end-game content for the better in an attempt to revive what could have been the game of the year. Here’s what we know so far – and it’s a lot.

A user over at r/TheDivision has been working alongside his team as they attempt to data mine as much information as possible from the game’s new PTS.

Weapon Changes

 Weapon Scaling Changes:

Assault Rifles

  • G36 family scaling factor reduced from 1.4 to 1.33. (-5% reduction)

Light Machine Guns

  • RPK-74 family scaling factor increased from 1.15 to 1.25. (+8.6% increase)
  • M60 family scaling factor increased from 1.24 to 1.6. (+29% increase)
  • L86 family scaling factor increased from 1.35 to 1.45. (+7.4% increase)

Pistols

  • Px4 family scaling factor increased from 1 to 1.25. (+25% increase)
  • M9 family scaling factor increased from 1.2 to 1.32. (+10% increase)
  • X45 family scaling factor decreased from 1.9 to 1.14. (-40% decrease)

Shotguns

  • Unchanged

Marksman Rifles

  • Scar-H family scaling factor increased from 3.5 to 4.5. (+28.5% increase)
  • SVD family scaling factor reduced from 4.05 to 3.85. (-5% decrease)
  • M1A family scaling factor reduced from 6.2 to 4.0. (-35.5% decrease)
  • SRS family scaling factor increased from 6.5 to 7.8. (+20% increase)
  • M44 family
  • Custom M44 scaling factor increased from 7 to 8.4. (+20% increase)
  • Classic M44 scaling factor increased from 8 to 9.2. (+15% increase)
  • Hunting M44 scaling factor increased from 8 to 9. (+12.5% increase)

Sub Machine Guns

  • SMG-9 family scaling factor reduced from 1.3 to 1.04. (-20% decrease)
  • Burst MP5 scaling factor increased from 1.35 to 1.5. (+11% increase)
  • Other MP5 scaling factor reduced from 1.35 to 1.1. (-18.6% decrease)
  • PP-19 family scaling factor reduced from 1.45 to 1.1. (-24.2% decrease)
  • AUG family scaling factor reduced from 1.45 to 1.16. (-20% decrease)
  • Vector family scaling factor reduced from 1.45 to 1.16. (-20% decrease)
  • MP7 Scaling factor reduced from 1.45 to 1. (-31.1% decrease)
  • T821 family scaling factor reduced from 1.5 to 1.15. (-23.4% decrease)

Weapon Talents:

The following weapon talents have been changed to be a flat value at all items levels:

  • Accurate: Accuracy bonus reduced from 45-48% to 25%
  • Adept: Critical hit chance set from 7.5-9% to 9%, duration increased from 5 seconds to 15 seconds
  • Brutal: Headshot damage from 23.5%-25% to 12%
  • Capable: Duration increased from 12.5-14s to 15s, handling bonus reduced from 50% to 25%
  • Commanding: Bonus duration increased from 18-19.5% to 20%
  • Competent: Weapon damage reduced from 12.5-14% to 10%, duration increased from 10 seconds to 15 seconds.
  • Coolheaded: Skill cooldown reduction reduced from 5-6.5% to 5%
  • Deadly: Critical hit damage bonus reduced from 25-28% to 15%
  • Destructive: Enemy armor value reduced from 17-18.5% to 15%
  • Fierce: Critical hit chance bonus reduced from 7.5-9% to 5%
  • Harmful: Bleed chance increased from 12.5-14% to 15%
  • Intense: Burn chance increased from 13% to 25%
  • Meticulous: Refill chance increased from 22.5-24% to 25%
  • Prepared: Damaged bonus increased from 12.5-14% to 15%, required range from 40 meters to 30 meters
  • Provident: Bonus damage increased from 55-58% to 60%
  • Proficient: Bonus critical hit chance increased from 45-48% to 50%
  • Predatory: Health on kill increased from 12.5-14% to 50%, duration increased from 5 seconds to 20 seconds.
  • Responsive: Damage bonus increased from 12.5-14% to 15%
  • Stable: Stability bonus reduced from 45-48% to 35%
  • Steady: Duration changed from 6.5-8 seconds to 8 seconds
  • Talented: Skill power bonus increased from 7.5-9% to 15%, duration increased from 14 seconds to 20 seconds
  • Toxic: Blind chance increased from 12.5-14% to 15%
  • Unforgiving: 1 missing segment from 9-10% to 10%, 2 segments from 22-24% to 25%
  • Vicious: Critical hit chance bonus reduced from 12.5-14% to 10%, requirements changed from full health to greater than 2 segments.

The following talents have not been modified:

  • Balanced
  • Decisive
  • Expert
  • Focused
  • Hurried
  • Restored
  • Skilled
  • Trained

Attribute requirements for weapon talents have changed at the following levels:

  • Item Level 30 (GS 163)
  • Old Range: 1301 / 1734 / 2167
  • New Range: 1355 / 1806 / 2258
  • Item Level 31 (GS 182):
  • Old Range: 1418 / 1890 / 2363
  • New Range: 1512 / 2015 / 2519
  • Item Level 32 (GS 204):
  • Old Range: 1548 / 2064 / 2580
  • New Range: 1874 / 2499 / 3123
  • Item Level 33 (GS 229):
  • Old Range: 1695 / 2260 / 2825
  • New Range: 2324 / 3099 / 3873

——————————————————————————————————————————

Gear

 Armour mitigation

  • Mitigation cap has been reduced from 75% to 60%.
  • The formula for mitigation has changed.  Armor caps can be hit with the following stats:
  • World Tier 1: 4,920
  • Formula is: Armor / 8200
  • World Tier 2: 7,658
  • Formula is: Armor / 12764
  • World Tier 3: 9,326
  • Formula is: Armor / 15543        
  • World Tier 4: 11,565
  • Formula is: Armor / 19276        
  • Not a change, but here are the following caps on other forms of damage reduction:
  • Protection from elites: 20% cap
  • Exotic Damage Resistance: 95%
  • All damage resistance: 90%

Ammo capacities have been increased for players at level 30:

  • Assault Rifle: increased to 1080 from 540
  • LMG: increased to 1200 from 600
  • MMR: increased to 160 from 80
  • Shotgun: increased to 192 from 9
  • SMG: Increased to 1200 from 600

 Gear Attributes:

  • Skill power is now calculated as (electronics * 30) + SP on gear.
  • Changed the scaling for gear item level.  The lowest attribute low of a higher gearscore item will now always be higher than the previous tier.
  • Scavenging has been removed from the game.
  • Gear sets have been substantially rebalanced.  Refer to the gear set section below for updates.

Gear Set Updates

  • Please note that only changes to the sets are listed below.

Strikers

  • Set Bonus (2): +20% Stability
  • Set Bonus (3): +10% Enemy Armor Damage

Sentry’s Call

  • Set Bonus (2): +30% Increased Aiming Accuracy
  • Set Bonus (4): Talent Unlock: Sentry’s Call: Headshots using semi-automatic weapons mark the enemy, increasing the damage inflicted on the target by 5% for a duration of 30 seconds each.  A target can receive up to three marks.

Tactician:

  • Set Bonus (4): Talent Unlock: Tactician’s Authority – Every bullet your group hit enemies with adds .2% skill power to you for a max of 30% bonus. Bonus disappears after 10 seconds of not being updated or after 10 seconds at full power.

Nomad

  • Set Bonus (2): +20% health on kill
  • Set Bonus (3): Health can regen past the first health segment.
  • Set Bonus (4): Talent Unlock: Path of the Nomad: When receiving fatal damage, you are instead healed to full health.  Can occur once every 4 minutes.

Predator

  • Set Bonus (2): +5% Rate of Fire

Hunter’s Faith

  • Set Bonus (2): +20% Optimal Range
  • Set Bonus (3): +20% Headshot Damage
  • Set Bonus (4): Talent Unlock: Hunters Faith:Hitting an enemy with a bullet grants you and your group temporary protection. The further your shot, the more protection. Each group member’s protection disappears after getting hit by one hostile bullet.

Final Measure

  • Set Bonus (4): Talent Unlock: Final Measure: Automatically defuse enemy grenades and mortars in range.  Can occur once every 4 seconds.

Lone Star

  • Set has remained the same from 1.3.

Alpha Bridge

  • Set Bonus (2): +100% Health Regen
  • Set Bonus (3): +5% Weapon Damage

B.L.I.N.D.

  • Set Bonus (2): +100% Blind/Deaf Resistance
  • Set Bonus (3): +10% Pulse Crit Hit Damage
  • Set Bonus (4): Currently Disabled.

DeadEYE

  • Set Bonus (2): +40% Initial Bullet Stability
  • Set Bonus (3): +20% Marksman Rifle Critical Hit Damage
  • Set Bonus (4): Talent Unlock: DeadEYE: When zoomed, Marksman rifles lose headshot bonus but gain 100% critical strike chance.

Firecrest

  • Set Bonus (2): +3 Incendiary grenade capacity
  • Set Bonus (3): +50% Flame Turret Range, +30% Flame Turret Damage
  • Set Bonus (4): Talent Unlock: FireCrest: Your damage is increased by 15% against burning targets.

Light Machine Guns

  • Set Bonus (4): Currently Disabled.

Gear Talents

The following gear talents have been changed to be flat at all item levels:

  • Tenacious: Damage increased changed from 9-10% to 10%
  • Forceful: Armor bonus increased from 12.5-14% to 15%
  • Rapid: Healing skill cooldown reduction increased from 12.5-14% to 15%
  • Reckless: Increased damage done increased from 12.5-14% to 15%, increased damage taken increased from 10% to 15%
  • Robust: Armor bonus reduced from 45-48% to 30%
  • Inventive: Skill power bonus increased from 12.5-14% to 15%
  • Specialized: Skill power bonus from firearms and stamina increased from 15% to 200%
  • Technical: Skill power bonus increased from 12.5-14% to 15%
  • Astute: Critical hit chance bonus reduced from 9-10% to 5%
  • Cunning: Critical hit chance bonus changed from 9-10% to 10%
  • Decisive: Pistol headshot bonus damage increased from 25% to 35%
  • Savage: Critical hit chance bonus reduced from 12.5-14% to 10%
  • Sturdy: Armor bonus has been increased from 12.5-14% to 15%, time in cover requirement reduced from 10 seconds to 4 seconds.

The following gear talents have not been modified:

  • Enduring
  • Rehabilitated
  • Rejuvenated
  • Vigorous
  • Relentless
  • Resourceful
  • Accomplished
  • Nimble
  • Recovered
  • Steadfast

Skills

  • Unless specifically mentioned all skill mods inherent changes from the base skill
  • Specific skill effect changes are not included as they cannot be datamined
  • Since skill power scaling was drastically scaled, changes in modifiers do not give a 1:1 comparison in terms of effectiveness at any skillpower
  • Many skills, for example turret and seeker mine have changed in ways greater than described here

Pulse:
Ba
se

  • Base Duration increased from 17.5 to 25 seconds
  • Crit Chance modifier decreased from .1 to .06
  • Crit Damage modifier decreased from .2 to .06

Scrambler

  • Crit Chance modifier increased from .05 to .06
  • Crit Damage modifier decreased from .125 to .06

Tactical Scanner

  • Crit Chance modifier decreased from .125 to .06
  • Crit Damage modifier decreased from .250 to .06

First Aid
Base

  • Self heal modifier increased from 550 to 1000
  • Ally heal modifier increased from 550 to 1000

Defibrillator

  • Self heal modifier increased from 550 to 750
  • Ally heal modifier increased from 550 to 1500
  • Base cooldown reduced from 60 seconds to 45 seconds

Overdose

  • Self heal modifier increased from 550 to 1500
  • Ally heal modifier increased from 550 to 750

Booster Shot

  • Self heal modifier increased from 440 to 900
  • Ally heal modifier increased from 600 to 900

Support Station
Base

  • Heal rate (hp/tick) modifier buffed from 30 to 50
  • Lifetime reduced from 30 to 20
  • Station health increased from 400 to 800
  • Support station lifetime gear mod removed

Life Support

  • Revive time reduced from 5 to 3 seconds

Immunizer

  • Lifetime reduced from 24 to 16 seconds

Ammo Cache

  • Heal rate increased from 24 to 60

Sticky Bomb

Base

  • Added .9 PVP damage multiplier
  • Increased cooldown from 50 to 90 seconds

BFB

  • Increased cooldown from 70 to 105 seconds

Flashbang

  • Radius reduced from 8m to 6m
  • Cooldown increased from 45 to 50 seconds

Turret

  • Formula for turret has changed drastically making the changes difficult to describe

Seeker Mine
Base

  • Increased damage modifier from 1000 to 2000
  • Reduced explosion radius from 6m to 5m
  • Increased health from 150 to 300
  • Reduced cooldown from 70 to 50

Airburst

  • Increased damage modifier from 300 to 600

Cluster

  • Increased damage modifier from 300 to 600

Ballistic Shield
Base

  • Doubled the health across all mods
  • This was through a multiplier, not changing the base health value
  • Cooldown decreased from 45 to 40

Kinetic Barrier

  • Cooldown reduced from 60 to 40

 Smart Cover

  • Reduced damage resistance factor
  • Removed damage multiplier
  • Added stability effect

Mobile Cover

  • Blast Shield
  • Added in proper skill scaling for damage
  • Damage min modifier set at 500
  • Damage max modifier set at 2500

Dark Zone:

  • The maximum required DZ rank for items sold by DZ vendors has been reduced to 80 from 90.
  • PVP damage scaling increased from .48 to .4 (reverting to the pre-1.3 PVP damage multiplier).
  • Sticky bomb has a 0.9x scaling vs players in the DZ.

World Changes:

  • Heroic mode has been removed from all activities with the exception of incursions.
  • Selectable world tiers are available at agent level 30.

 

Tier 1:

  • XP multiplier: 1x
  • Enemy NPC Level: 30
  • GS Drop Pool of 163

Tier 2:

  • XP multiplier: 1.12x
  • Enemy NPC Level: 31
  • GS Drop Pool of 182
  • Unlocks Challenge Difficulty and Incursions

Tier 3:

  • XP multiplier: 1.24x
  • Enemy NPC Level: 32
  • GS Drop Pool of 204

Tier 4:

  • XP multiplier: 1.36x
  • Enemy NPC Level: 33
  • GS Drop Pool of 229

Vendor/General:

  • A buyback option has been introduced.  The last 10 items sold are available to buy back if sold.
  • Vanity Item Inventory space has been increased to 8000 items from 600.
  • XP generated once a player has reached level 30 continues to accumulate.  Filling the experience bar will grant a bonus item cache.
  • New Crafting Recipes have been added (most are found in the DZ):
  • Recipe_Vendor_Blueprints_WeaponMod_Pool30
  • Recipe_Vendor_Blueprints_WeaponMod_Pool31
  • Recipe_Vendor_Blueprints_WeaponMod_Pool33
  • Recipe_Vendor_Blueprints_GearMod_Pool30
  • Recipe_Vendor_Blueprints_GearMod_Pool31
  • Recipe_Vendor_Blueprints_GearMod_Pool32
  • Recipe_Vendor_Blueprints_GearMod_Pool33
  • Recipe_Vendor_Blueprints_GearSet_Pool30
  • Recipe_Vendor_Blueprints_GearSet_Pool31
  • Recipe_Vendor_Blueprints_GearSet_Pool32
  • Recipe_Vendor_Blueprints_GearSet_Pool33
  • Recipe_Vendor_Blueprints_Gear_Pool30
  • Recipe_Vendor_Blueprints_Gear_Pool31
  • Recipe_Vendor_Blueprints_Gear_Pool33
  • Recipe_Vendor_Blueprints_Weapon_Pool30
  • Recipe_Vendor_Blueprints_Weapon_Pool31
  • Recipe_Vendor_Blueprints_Weapon_Pool33

UI Changes:

  • Added ability to report players from the user interface.
  • Added PC option for Aim Assistance
  • Added option for Automatic Group Refill.  This option will automatically matchmake if a party member leaves a matchmaking group.
  • The ability to lock items has been added.
  • An icon has been added to items to indicate that they have had stats recalibrated.
  • The UI formula for DPS has been changed.  

Thanks to Reddit User SpyDr101 for sharing the changes!

Leave a Reply