Destiny 2 Review

Destiny 2When Destiny 2 was announced I was unsure if I would try it out. With Destiny you either loved it or you hated it. The story was virtually non-existent with most of it being on a website that you had to go to in order to get the full back story. It was a poor and lazy way to implement it, so when Bungie announced that Destiny 2 would have a proper story with all the lore available in game it was enough to convince me to give it a go.
I was impressed with the Beta and so slapped down some notes for a pre-order. I opted for the PS4 version mainly because I didn’t want to have to wait for the PC version which will arrive late October.

Visually Destiny 2 features an expansive game world that is beautifully designed with plenty of detail. Each of the 4 new areas feels unique from Each other and are packed with detail meaning you can play hour after hour without the game feeling too repetitive. I was impressed by how the game world just felt more believable and you’ll find yourself admiring the backdrop on more than one occasion.

Destiny 2

Destiny 2 feels very polished as you might expect, with the controls and movement all well established. The gun play is spot on with weapons feeling unique and different across the various classes.
Fans who played the first game to death will feel right at home. Bungie haven’t strayed far from their original formula in Destiny 2 but they’ve made a lot of important changes that give the game a fresh feel to it.
The story is very much front and centre in Destiny 2 and it kicks off in spectacular fashion. Whilst I’m not a fan of the pre-rendered cut scenes used in Destiny 2 it’s a minor distraction in what is otherwise thrilling storyline. The voice acting is well done and the characters are interesting. I did struggle to really care for my mute character at first although now I’m at end game I’m finding myself feeling more connected to him. The plot is perhaps a bit safe bland whilst it ends as strongly as it started I felt it was a bit flat for the middle third. All in all, its a massive improvement over the first game and I love being able to dive into the lore connected to certain weapons, in game.

The story will take you around 12 hours to finish, if you don’t find yourself side tracked by other activities, although you can stretch that out by looking for all the hidden goodies along the way. Once you hit end game you’ve easily got hours upon hours of content to enjoy and of course you’ll be trying to max out your character so you’ll want to dive in to one of the many quests, strikes, Adventures, public activities and challenges. All this can be done with different characters too so if you want to get the most out of the game I’d suggest going for one of each class.

Destiny 2

The strikes are challenging yet fun and reward you well for your time as do most of the activities found across the games locations. PvP though was perhaps the biggest surprise for me. I’ve discovered that I’m fairly good a Destiny 2 when partaking in PvP and I think there’s one very good reason for that. Through out my time playing Destiny 2 I often felt like I was playing a Halo game, Halo 3 to be exact. This becomes even more so whilst battling it out in the crucible against other players. I often expected to see Master Chief on my screen. This is in no way a bad thing as it just shows how good Destiny 2 is. I’ve loved every minute of my time playing the game and my experience with Destiny 2 could not be more different to the one I had with the first game.

That’s not to say it’s all good news because it’s not I’m afraid. Rather predictable it seems Destiny 2 has been Activisioned. This is where a great game is made and then the corporate suits take over and throw in their microtransaction crap. Destiny 2 gives players the option to buy silver which can then be exchanged for in game items. These items seem to be random but you can pick up shaders (more on them in a minute), mods that can affect your character (arguably introducing a pay to win aspect) and a bunch of other stuff. Now shaders used to be a “once you have it you can use it over and over again” type thing. In Destiny 2 however you can apply the shader once and if you discard that piece of armour then it’s gone. You can use them on each piece of armour (1 shader per part) meaning if you want to use the same shader on your whole character you need 5 of them and more if you want matching weapons etc. The introduction of microtransactions can be the only explanation for this change and this obvious rebalancing of the games mechanic is one of the clearest examples of how developers balance their games to encourage people to spend even more money on top of the £50-100 they’ve already invested into the game. Adding random drops to that equation in my eyes is nothing more than in game gambling. Remember that this is a 16 rated game in the UK but one that kids much younger play. Yes I agree that I’m awash with shaders and that they drop like rain drops in England BUT microtransactions are in there for a reason and the temptation is there. You’ll have to go to the vendor to collect an engram you’ve earned in-game and that’s where they try to tempt you by showing you all the goodies you might be able to get. I also noticed that once you collected your earned engram your cursor hovers over an almost identical one shining away like a little beacon of Bull Shit begging for more money for the poor old executives who are saving for the latest hyper cars.

Destiny 2

It’s an intrusive and needless system that looks like it’s been implemented begrudgingly by the developer (I assume that’s why it rains shaders, perhaps Bungie were trying to neutralise the Activison bollocks, let me know your thoughts)but never the less it’s a function of the game that’s negative. Fortunately, the bad is far outweighed by the good in Destiny 2 and if you can keep your temptations in check you’ll have a blast playing this game. Like I said I hated the first game but Bungie have nailed it in Destiny 2. I really would advise you to give it a go even if you weren’t a fan of the first game.

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