Double Fine Productions continue to provide the gaming community intricate insights into the world of game design. Day of the Tentacle Remastered was released on the 22nd of March, and the game’s directors, Tim Schafer and Dave Grossman, have shared a 3-hour Developer Let’s Play wherein they discuss the design process behind their cult classic point-and-click adventure.
Interestingly, this playthrough was recorded before work commenced on the remastered edition of the game. It was the first time that the project leaders had played the game together in years, and was the initial step taken in the remastering of the Day of the Tentacle.
Day of the Tentacle is the second of Schafer’s Lucasarts games that Double Fine have remastered. Grim Fandango was remastered last year, and Full Throttle will receive the same treatment next year.
If you’re interested, there’s another (albeit, brief) Day of the Tentacle Let’s Play with Schafer where two interviewers play the game and quiz Schafer on the development. You can check that out right here.
And linked below is an hour-long IGN interview where Schafer discusses the process behind remastering his games.
If you’re a fan of Double Fine, and would like to see more behind-the-scenes videos and Developer Let’s Plays, you can check out my previous article on the studio right here.
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