Tomorrow sees the launch of the big expansion for The Crew, entitled ‘Calling All Units’. Announced earlier in the year, it will bring along a bunch of story missions, drivable police cars, new events and a lot more. Let’s hop into the squad car and take a trip around the town to see what you can expect.
Calling All Units will require 2GB of space on your hard drive, should you wish to expand on the massive game that is The Crew. While there will be a lot of new content is coming for free to all players, in order to be able to access the new police vehicles, story missions as well as police chases, The Crew Calling All Units expansion will be required.
While it launches tomorrow, there will be a 5 hour maintenance period in place from 9:30am CET (Paris Time) to roughly 2pm CET.
If you bought The Crew Wild Run prior to the launch of The Crew Calling All Units, players will receive a free Nissan GT-R. Sweet! To celebrate our 2 years anniversary, all players who played The Crew in December 2014 and January 2015 will received for free the new Lamborghini Huracan as well as an exclusive sticker.
New gameplay elements with Calling All Units
- Crates – New gameplay in Freedrive. As a Street racer, players can see and pick up crates in the world. Once a crate is collected, the player will be chased by the police. By delivering crates, players will be able to win car fragments, and these fragments will allow them to unlock new vehicles.
- New prologue missions – They introduce the police gameplay, through the eyes of a new character, Clara Washington. Players will be able to learn the new gameplay mechanics from The Crew Calling All Units add-on.
- Player level increased to 60 – All players will benefit from a new progression system allowing them to reach level 60. Through any activities in the game, players will earn new parts to improve their vehicles through the smart loot system.
- Bounty – The crates gameplay will introduce players to the Bounty system. The Bounty value reflects the individual skill of a player as a Cop, or as a Street Racer. This Bounty value is also used to determine the reward at the end of a chase. If a player wins a chase against another one, he receives Bucks corresponding to the Bounty of the defeated player, and increases his own personal Bounty.
The Crew Calling All Units will be introducing a new story mode, with a prologue mission as well as additional story missions. The Crew Calling All Units prologue is accessible to everyone, after playing The Crew prologue, so you can get a taste for it before deciding to invest. Police missions are accessible to The Crew Calling All Units owners after completing the prologue. An appropriate vehicle spec will be required to complete those missions – implying having the required player level for this spec. The police missions introduce a new character, Clara Washington, a police driver who needs to arrest a rising gang of Street Racers: the Harvesters.
There will be new gameplay modes for multiplayer and single player, such as Chase. Chase allows players to play as Street Racers or Police. Police players will also have AI controlled cars to help them out. Street Racers will have to grab crates and return them to a destination, while the Police players have to try stop them by any means necessary.
As well as new modes, you will also have a larger variety of cars to pick from. They include:
- Nissan GT-R (FS / Perf / Police Perf)
- Jeep Wrangler (Full Stock / Street / Dirt / Raid / Police Dirt)
- Mercedes-Benz GLC Coupé (Police Street)
- Lamborghini Aventador (Police Perf)
- Ford F-150 (Police Raid)
- Lamborghini Gallardo (Police Circuit)
- Abarth 500 (Police Monster Truck)
- BMW S1000R (Police Perf)
- Koenigsegg Agera R (Police Perf)
- Hummer H1 (Police Raid)
- Pagani Huayra (Police Perf)
- Ferrari F12 Berlinetta (Full Stock / Perf)
- Kawasaki GPZ 900R Ninja 1984 (FS / Street / Perf / Circuit)
- Kawasaki KX450F (Full Stock / Street / Dirt / Raid)
- Indian Chief Dark Horse (Full Stock / Street / Perf)
- Ducati Hypermotard (Full Stock / Street / Dirt)
- KTM 1190 RC8 R (Full Stock / Perf) + RC8 R Track (Circuit)
- Mercedes AMG GT (Full Stock + Perf) + GT3 (Circuit)
- Maserati MC12 (Full Stock + Perf) + MC12 Corsa (Circuit)
It wouldn’t be an update without some sort of patch notes and bug fixes, and Calling All Units addresses the following issues in its update:
- Manual clutch issue: the possibility to force the clutch in manual mode has been fixed.
- Dashboard issue: some car’s dashboards weren’t properly displayed depending on the time of the day, this has been fixed.
- The global behavior of traffic AI has been refined.
- AI police stickers: some AI police vehicles weren’t displaying the proper sticker of their associated region of the USA, this has been fixed.
- Disabled AI police vehicles: some AI police vehicles were still moving after being disabled, this has been fixed.
- Frame rate improvement when in a session of 8 players, especially in cities with high traffic density.
- “Experimental” Award: the award that requires to use all the features of the demo mode in the HQ has been fixed and can now be properly obtained.
- Players’ names properly displayed in video mode: while using the video mode, players’ names were sometimes inaccurately displayed.
- Vehicles’ sound properly exposed.
- Vehicles’ stats are now properly displayed in car dealers, car tuners and HQ.
- Cars’ interiors were not properly displayed during the short cinematic when leaving the Circuit tuner in Los Angeles.
- Audio issue: some players weren’t getting their audio options when logging back into the game. This has been fixed.