Chivalry: Medieval Warfare’s gaping frame rate difference on consoles

chivalry-medieval-warfareDecember 1st saw the release of a handful of games, including the likes of Rainbow Six Siege, Just Cause 3, The Incredible Adventures of Van Helsing, and Chivalry: Medieval Warfare. The latter is a nice change of pace, taking the popular first person shooter genre and mixing it up with medieval combat. Unfortunately, it won’t be as appealing to Xbox One fans.

It has been reported that although both PlayStation 4 and Xbox One versions run at 1080p resolution, there is a gaping difference in the frames per second department. The PlayStation 4 version runs at a solid 60 frames per second, while the Xbox One version runs at only 30 frames per second. That is some difference.

We’re used to seeing resolution being ‘native’ or ‘upscaled’, and frame rates differentiating in frame drops with slowdown during hectic moments of gameplay, but can you imagine if a massive title like Call of Duty was to feature the same difference amongst platforms? There would be warfare. Advanced warfare, probably. The announcement came via the game’s Twitter account.

The game released on December 1st for $20, offering players 25 maps to go all out in medieval warfare with blunt and bladed weapons, as well as bows and arrows. I imagine this news will turn a few interested Xbox One fans away until this difference can be rectified, if at all.

 

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