The beginning of the new generation sparked a new generation of racing game, with Turn 10 Studios leading the charge with their 5th addition to the popular racing simulator, Forza Motorsport 5. With exception to its lack of content, we struggled to find fault to the game, minus a couple of tedious bugs and the introduction of micro transactions to the series and so, sets the benchmark for a truly fantastic follow up game. So what do we expect? Continue reading Forza Motorsport 6, what do we expect?
The other day, CD Projekt S.A. revealed that The Witcher 3: Wild Hunt was delayed 3 months and I wasn’t disappointed at all. In a wonderful letter to fans, the developer notes that with the current workload and wanting to achieve minimal bugs in their most important game in their history, that they needed 12 more weeks to deliver that product. I look to 2015 and here are 4 games that have all been touched on over the weekend: Continue reading Opinion: How 2015 is already better than 2014
Co-developed by Nintendo EAD and Argonaut Software, Starfox, also known as StarWing, was an on-rails space shooter starring a cast of anthromorphic animals, releasing on the Super Nintendo in 1993. The aim of the game was progress from the planet Corneria to the enemy planet Venom and defeat Andross.
Starfox’s gameplay was tricky. You would have to avoid any and all objects from asteroids to falling structures, all while dodging enemy fire. Starwing was a visually stunning game for its time. Released late in the SNES’ life. It used the Super FX graphics chip and was Nintendo’s second game to use 3D polygon graphics which was uncommon on consoles at the time. Continue reading 4-One Retro Corner – Star Fox