Call of Duty: Roman Wars was nearly a thing

call of duty roman warsFans often complain about the direction of the next iteration of Call of Duty. Whether it’s the exo-suits, the far-flung future settings, slightly near future, or how they just want it to go back to boots on the ground like how the series found itself. What about going back to sandals and cloth tunics?

GamesRadar broke the story yesterday, revealing that Call of Duty: Roman Wars was set in Ancient Rome and featured first-person sword combat. Similar to Ryse for the Xbox One, with a change in perspective.

Some footage of the game was recorded and posted on Youtube, and what prevented the game from happening was “a mixture of studio stubbornness and fears of over-saturating the brand” killed the Roman Wars’ chances at life. Activision were impressed with the demo though, so we’ll give them that!

The story breaking source, going by the name of Polemus told GamesRadar “Anything that we put out that had Call of Duty [on], whatever we were sticking out, was selling really well, so [Activision] gave some studios an opportunity to test their their capabilities on the franchise, and whoever had the winning idea would get to take on the IP”.

“I really thought an ancient warfare game would do well, re-skinned with the Call of Duty engine,” says Polemus. “Basically we were following Julius Caesar’s Tenth Legion – his special forces during those times – and we were doing a one level prototype based on the Battle of Alesia. So we built the one mission based on that. We had everything from riding horses, to riding an elephant, to working with catapults. All done in the Unreal Engine for rapid prototyping.”

call of duty roman wars

“You were going to fight against the Germans and the Germanic Tribes and really stay true to the history of Julius’ conquests during the Gallic Wars,” they explain. “You were going to jump around from officers to low grunts to Caesar and get a little variety of all of those little battles, so you’d play an archer here, you’d play a cavalry over in this phase. And it was going to stay true to the Call of Duty franchise in that jumping around, playing those different characters and getting a whole feel of the overall battle during those times”

Alas, it did not come to be, but I’m sure many in the community would argue that it was lacking in guns, or killstreaks, or that elephants were OP. At least they tried to do something different, instead of jumping into the future with exo-suits and space flight. Maybe in the future? Who knows.

[Source: GamesRadar]

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