Call of Duty Black Ops 3 patch now live on PS4, Xbox One

Call of Duty black ops 3 chartA new patch for Call of Duty Black Ops 3 has gone live on both current gen consoles, with a PC update due tomorrow. This update focuses more so on the multiplayer side of the game, although there are still updates for Zombies and Campaign.

Below, you can see the full Black Ops 3 multiplayer patch notes, which rebalances the Specialists, weapon balancing and the Power Core Scorestreak. A few maps have also been tweaked, as well as the Uplink game mode.

General

  • Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
  • Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
  • Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
  • The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.

General Gameplay

  • Fixed issue where hit markers moved off-center when a player was taking damage.

Specialists

  • Outrider
    • Sparrow
      • Increased ability to hit enemies.
  • Nomad
    • Rejack
      • Increased remaining Power when player terminates.
  • Prophet
    • Tempest
      • Increased ability to hit enemies.

Create-A-Class

  • Assault Rifles
    • ICR-1
      • Increased long distance damage range.
    • HVK-30
      • Increased long distance damage range.
    • Sheiva
      • Increased long distance damage range.
    • KN-44
      • Increased medium distance damage range.
  • Submachine Guns
    • Vesper
      • Reduced recoil stability.
      • Reduced Hip-fire accuracy.
    • Weevil
      • Increased medium distance damage range in Hardcore mode.
  • Sniper Rifles
    • Locus
      • Increased weapon switch speed.

Scorestreaks

  • Power Core
    • Cost decreased to 1250.
    • Duration increased to 60 seconds.
    • Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

Maps

  • Breach
    • Swapped 1 and 3 Hardpoint zones in rotation.
    • Adjusted 3 Hardpoint capture zone to prevent capturing while outside of intended zone.
  • Combine
    • Adjusted 3 Hardpoint capture zone to prevent capturing while outside of intended zone.
  • Havoc
    • Adjusting spawn points that would slightly drop the player to the ground when respawning
  • Infection
    • Added grenade collision on isolated area of Infection wall.
  • Redwood
    • Removed rogue pickup prompt while playing Search & Destroy.
    • Adjusting spawn points that would slightly drop the player to the ground when respawning.
  • Stronghold
    • Fixed exploit where Players were able to get atop trees in several areas.
    • Added kill brush to remove exploitable area near mansion.
  • Gauntlet
    • Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
    • Fixed issue where Players were able to get outside the map on Jungle side.
    • Resolved exploit where Players were able to view through solid geo on urban side of map.
  • Splash
    • Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
    • Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
    • Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
    • Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
    • Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.

Game Modes

  • Uplink
    • Removed aim assist while carrying the Satellite Drone.

[Source: Activision]

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