When Activision Revealed Call Of Duty: Infinite Warfare at this year’s E3, it’s pretty safe to say it received a rather luke warm response from gamers with the trailer receiving a mere 500k ‘likes’ and over 3 million ‘dislikes’. Infinity Ward however seem slightly more confident in their product. Are gamers coming round to the idea of space battles?
Infinity Ward’s last Call Of Duty title, CoD:Ghosts, wasn’t particularly well received but even so many predicted, maybe even hoped, that the developer would give Ghosts another shot with a sequel. It was not meant to be and Ghosts now looks like it was a one off title that wont be making a return after Call Of Duty: Infinite Warfare was revealed as the next instalment in the Call Of Duty franchise.
When the reveal trailer for Call Of Duty: Infinite Warfare released the game was heavily criticized by the gaming community for being too futuristic . The general consensus held was that this was owed due to a consecutive number of recent games in the franchise having been set in futuristic settings with the inclusions of exo-suits and wall running/double jumping. The game’s engine is really beginning to show its age and the reveal trailer was massively outclassed by DICE’s reveal trailer for Battlefield 1. The fact that Call Of Duty: Modern Warfare Remastered will not be sold as a standalone title was also heavily criticized by fans.
With this in mind you might have been forgiven for thinking that Infinity Ward, the game’s developers, would be wary to talk too much about their plans beyond this year’s release. It seems though that Activision and Infinity Ward are keen to see Infinite Warfare become another in a long line of sub franchises like Black Ops or Modern Warfare despite the backlash from the wider gaming community.
In a new interview with Polygon, Taylor Kurosaki, Call of Duty: Infinite Warfare’s narrative director, spoke at length about the goal Infinity Ward is trying to achieve with Call of Duty: Infinite Warfare. “We want to establish our own new sub franchise,” Kurosaki said. “Our own new branch of the Call of Duty tree. What we are developing here could certainly support multiple games. We’re trying to develop a very rich world that we’re not even close to exhausting.”
“The setting of space puts even more pressure on our characters than even a traditional battlefield would allow for,” Kurosaki said. “In space, there is no gravity. In a lot of cases, most cases have no breathable atmosphere.”
“Take the worst of the world wars and put that in an environment where you can’t breathe, and up is a relative to where you are floating.”
Comparing moving from traditional earth based conflict to Space battles With moving from a World War 2 setting to a modern setting Kurosaki said “I’m sure that the Infinity Ward team felt the same kind of tremendous burden when they went from World War II to modern warfare. It’s an entire world with new weapons, vehicles, AI, under-the-hood stuff. We’re doing the exact same stuff here. This is as much of a sea change. It’s the kind of herculean task that someone wouldn’t want to do each and every time out.”
Kurosaki has story telling pedigree having worked on “The Last of Us” when he was with Naughty Dog. He spoke about how the Multiplayer has to have something from the single player in order to keep context and meaning. “Gameplay is the personification of the narrative, and the narrative is the support, the glue that holds the gameplay together,” he said. “I’ve never made a first-person shooter before; it’s a very interesting challenge. As a player you don’t really get to occupy the shoes — or the boots, in this case — of a character like you can in first person.”
“I think when you are playing multiplayer, all of that should be framed by the experience you had in the single-player,” he said. “The single-player is the toehold into this new story universe.”
Call Of Duty Infinite Warfare will undoubtedly sell well but with Battlefield 1 and Titanfall 2 launching around the same time this year, it may prove to be a tougher test than what Activision and Infinity Ward are used to. Are you looking forward to boldly going where no COD has gone before? Or are you more interested in what EA has to offer?
Call Of Duty: Infinite Warfare is out on PlayStation 4, PC and Xbox One on 04/11/16