As far as I’m concerned, there wouldn’t be much talking required, because it was said during the Xbox briefing at E3, that there would not be any work or effort required from the studio or publisher who made the game. It comes down to permission more than anything. The game was published by EA, who have a strong, healthy relationship as it is with Microsoft and the Xbox brand, so what else could be talked about?
Yes, we ARE talking to Microsoft about making XBox 360 Burnout Paradise available on XBox One via backwards-compatibility! More news soon!
— CriterionGames (@CriterionGames) July 6, 2015
Perhaps Criterion are willing to unlock all available DLC for the game, and make it an Ultimate version? I know that when I bought the Ultimate Edition, I was a bit disheartened to learn that it didn’t include everything that the game had to offer. I was late to the party as it was, when I bought it, and the idea of buying a tonne of extra DLC to play with friends, was something I wasn’t too keen on.
Backwards Compatibility will become available to all Xbox One owners later in the year, around the holiday period, but a testing version is currently live for Preview members. It adds extra weight to new releases too, with the likes of Rainbow Six Siege offering both Rainbow Six Vegas games for free with the package, and Fallout 4 coming with a copy of Fallout 3.