Fallout 4 news always goes down well with our community so we’re all too happy to bring you more, and this time it’s a nice little piece of assurance coming from Bethesda in regards to the eagerly anticipated launch of Fallout 4. Todd Howard, Game Director of Fallout 4, has taken the time to speak with Game Informer in regards to launch issues in video gaming, as Bethesda don’t have the best reputation on this subject. In fact pretty much every game they’ve launched on the PS3 had an issue so it’s definitely reassuring to hear they’re focusing so hard on the matter.
During the ‘interview’, Howard explained that Bethesda have had a few harsh lessons in the past, particularly with Elder Scrolls V: Skyrim, that they’ll be using to their advantage. “All of updates we did on Skyrim, and all of the DLC – once we sorted the bugs out, we had a different process for how we checked the content out.” Howard went on to say that while there will always be problems with games at launch, he claimed that Bethesda have “gotten way better there”.
Specifically speaking, Howard went on to talk about the issues he feels need addressing the most: “For us, the player’s saved game is the number one thing. If the game crashes that’s bad, but it is nowhere near as bad as someone’s saved game being hosed. That’s a scenario that we will do anything and everything to avoid.”
However, speaking from a purely personal perspective I feel that Bethesda shouldn’t rate different issues as a higher priority than any other issues that may arise during the late stages of development, the “new-generation” has been an absolute wash of failed launches across both platforms that as consumers, we’re just expected to be patient with. I feel that while it’s great to hear that developers are working to make sure that certain, game breaking issues are dealt with before the game launches to the market, a video game should launch with ZERO issues. Especially with publishers pricing games higher and higher as the technology and hardware advances.